Player Matchup

Janus
Janus
CrimsonReaper44
Janus
Level 101
God Stats
31W - 46L
1,243 SR
Queue Stats
272W - 317L
1,361 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jabbafam
Kumbhakarna
Level 89
God Stats
25W - 28L
1,538 SR
Queue Stats
91W - 123L
1,396 Elo+
Party 1
Neith
Neith
SplitEmpress628
Neith
Level 77
God Stats
136W - 128L
1,529 SR
Queue Stats
774W - 920L
1,444 Elo+
Solo
Team Averages
Level 89
1,437 SR
1,400 Elo+

VS

Team Averages
Level 128
1,590 SR
1,517 Elo+
Sobek
Sobek
Everyday_Scumbag
Sobek
Level 108
God Stats
3W - 2L
1,654 SR
Queue Stats
118W - 69L
1,585 Elo+
Party 2
Tyr
Tyr
LockedDoorPiper
Tyr
Level 128
God Stats
6W - 4L
1,552 SR
Queue Stats
155W - 104L
1,539 Elo+
Party 2
Lancelot
Lancelot
Rivaljrkman
Lancelot
Level 148
God Stats
6W - 9L
1,563 SR
Queue Stats
424W - 508L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 2
7,168
717
7,575
9,132
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Jabbafam
Kumbhakarna
9
1 / 3 / 3
6,861
686
2,936
12,037
7,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 7 / 4
6,875
688
6,111
13,294
5,456
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 12
8,442
844
4,182
13,719
15,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 3 / 10
8,362
836
13,744
11,785
10,514
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Rivaljrkman
Lancelot
14
10 / 2 / 3
9,017
902
10,745
8,877
4,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
15
16
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
W
1
1
12
7
L
Kumbhakarna
Jabbafam
Kumbhakarna
1
3
3
0.83
W
4
3
10
3
W
Lancelot
Rivaljrkman
Lancelot
10
2
3
5.75
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,622
Damage
28,671
34,463
Taken
34,381
15,784
Mitigated
30,308
6,874
Healing
8,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,575
459
283
355
9,132
3,122
0
1,485
7,647
19,339
0
W
4,182
316
0
3,661
13,719
15,631
184
3,874
9,485
14,702
0
L
Kumbhakarna
Jabbafam
Kumbhakarna
2,936
431
995
2,926
12,037
7,206
0
1,439
10,598
8,461
0
W
13,744
1,012
0
3,737
11,785
10,514
542
3,896
7,635
0
31,197
W
Lancelot
Rivaljrkman
Lancelot
10,745
2,164
0
616
8,877
4,163
383
2,715
5,948
0
31,038
L
6,111
2,039
0
2,315
13,294
5,456
0
1,406
11,888
0
20,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,904
Gold Earned
25,821
80
Minions Killed
105
2
Camps Cleared
7
527,170
Distance Traveled
629,506
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,168
717
44
4
1
177,128
1
W
Sobek
8,442
844
19
2
2
191,729
2
L
Kumbhakarna
6,861
686
6
1
0
195,617
2
W
Tyr
8,362
836
43
4
3
218,313
2
W
Lancelot
9,017
902
43
4
2
219,464
0
L
Neith
6,875
688
30
3
1
154,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role