Player Matchup

Ao Kuang
Ao Kuang
Diamond I
ThunderboIt
Ao Kuang
Diamond I
Level 90
God Stats
2W - 0L
1,786 SR
Queue Stats
30W - 6L
2,850 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 90
1,786 SR
2,850 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,464 SR
2,032 MMR
Achilles
Achilles
Diamond III
ZakTheGuy
Achilles
Diamond III
Level 125
God Stats
4W - 5L
1,464 SR
Queue Stats
594W - 549L
2,032 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ThunderboIt
Ao Kuang
18
5 / 1 / 0
11,626
969
16,355
16,448
13,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KaliOlorunBakasuraFreyaSkadi

VS

Bans
PoseidonAh Muzen CabUllrHe BoHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ZakTheGuy
Achilles
14
1 / 5 / 0
8,945
745
8,938
20,281
16,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ThunderboIt
Ao Kuang
5
1
0
5
L
Achilles
ZakTheGuy
Achilles
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,355
Damage
8,938
16,448
Taken
20,281
13,206
Mitigated
16,066
10,013
Healing
3,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ThunderboIt
Ao Kuang
16,355
3,907
0
10,013
16,448
13,206
2,816
611
15,837
71,567
5,759
L
Achilles
ZakTheGuy
Achilles
8,938
3,875
0
3,528
20,281
16,066
0
15,151
5,130
0
44,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,626
Gold Earned
8,945
112
Minions Killed
76
8
Camps Cleared
3
240,946
Distance Traveled
243,909
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,626
969
112
9
8
240,946
7
L
Achilles
8,945
745
76
6
3
243,909
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role