Player Matchup

Sol
Sol
Estop101
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 86L
1,446 Elo+
Party 3
He Bo
He Bo
GenrlyDisturbd
He Bo
Level 160
God Stats
3W - 9L
1,249 SR
Queue Stats
384W - 392L
1,427 Elo+
Party 1
Tyr
Tyr
OhNoDontShoot
Tyr
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 144L
1,461 Elo+
Party 3
Cthulhu
Cthulhu
RunltsD
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,458 Elo+
Party 3
Charybdis
Charybdis
Vncamp
Charybdis
Level 157
God Stats
16W - 22L
1,477 SR
Queue Stats
185W - 194L
1,442 Elo+
Party 1
Team Averages
Level 141
1,445 SR
1,447 Elo+

VS

Team Averages
Level 95
1,601 SR
1,507 Elo+
Mulan
Mulan
ElRouxTwT
Mulan
Level 109
God Stats
2W - 0L
1,468 SR
Queue Stats
10W - 10L
1,460 Elo+
Solo
Odin
Odin
Judeifer
Odin
Level 124
God Stats
1W - 0L
2,022 SR
Queue Stats
33W - 22L
1,537 Elo+
Party 2
Ah Puch
Ah Puch
OneWormyBoi
Ah Puch
Level 117
God Stats
1W - 1L
1,305 SR
Queue Stats
22W - 13L
1,558 Elo+
Party 2
Sobek
Sobek
ReGirra
Sobek
Level 60
God Stats
1W - 0L
1,709 SR
Queue Stats
23W - 18L
1,473 Elo+
Party 2
Olorun
Olorun
orsouomo
Olorun
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
9,701
388
12,871
19,062
8,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
3 / 4 / 5
11,764
471
19,366
18,289
7,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 7 / 0
12,964
519
15,022
29,571
35,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
RunltsD
Cthulhu
15
3 / 2 / 6
10,504
420
16,124
20,688
23,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Vncamp
Charybdis
18
2 / 4 / 3
11,616
465
13,725
21,233
9,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ElRouxTwT
Mulan
20
4 / 3 / 6
14,295
572
24,720
29,293
32,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
20
8 / 1 / 6
14,352
574
17,978
20,454
10,666
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
OneWormyBoi
Ah Puch
18
1 / 5 / 6
11,900
476
14,741
18,129
8,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
ReGirra
Sobek
16
2 / 4 / 6
11,184
447
5,015
24,625
28,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
orsouomo
Olorun
20
7 / 3 / 2
13,416
537
21,332
24,614
11,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
16
Kills
22
23
Deaths
16
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mulan
ElRouxTwT
Mulan
4
3
6
2.33
L
1
6
4
0.5
L
3
4
5
1.38
W
Odin
8
1
6
11
L
7
7
0
1
W
Ah Puch
OneWormyBoi
Ah Puch
1
5
6
0.8
W
Sobek
ReGirra
Sobek
2
4
6
1.25
L
Cthulhu
RunltsD
Cthulhu
3
2
6
3
L
Charybdis
Vncamp
Charybdis
2
4
3
0.88
W
Olorun
orsouomo
Olorun
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,108
Damage
83,786
108,843
Taken
117,115
84,299
Mitigated
92,348
27,822
Healing
54,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
ElRouxTwT
Mulan
24,720
2,367
0
15,400
29,293
32,581
2,083
6,576
21,763
87
128,830
L
12,871
2,397
171
4,203
19,062
8,259
207
9,937
9,125
61,461
0
L
19,366
1,207
0
6,312
18,289
7,684
0
4,368
13,921
135,011
0
W
Odin
17,978
5,015
0
13,469
20,454
10,666
1,625
6,560
13,494
0
152,706
L
15,022
1,760
0
6,219
29,571
35,493
0
7,700
21,871
0
79,028
W
Ah Puch
OneWormyBoi
Ah Puch
14,741
1,273
0
4,441
18,129
8,904
748
11,643
6,049
91,223
0
W
Sobek
ReGirra
Sobek
5,015
730
387
6,900
24,625
28,364
839
11,954
12,517
24,312
0
L
Cthulhu
RunltsD
Cthulhu
16,124
827
715
2,241
20,688
23,113
0
7,975
12,713
49,270
0
L
Charybdis
Vncamp
Charybdis
13,725
7,531
0
7,961
21,233
9,750
0
11,175
10,058
0
102,661
W
Olorun
orsouomo
Olorun
21,332
13,845
1,287
12,875
24,614
11,833
3,128
11,628
12,361
117,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,549
Gold Earned
65,147
665
Minions Killed
730
0
Camps Cleared
0
2,288,755
Distance Traveled
2,435,374
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,295
572
208
8
0
491,950
1
L
Sol
9,701
388
125
5
0
396,795
0
L
He Bo
11,764
471
181
7
0
532,880
3
W
Odin
14,352
574
189
8
0
580,420
5
L
Tyr
12,964
519
136
5
0
435,438
4
W
Ah Puch
11,900
476
129
5
0
459,043
3
W
Sobek
11,184
447
32
1
0
488,111
3
L
Cthulhu
10,504
420
56
2
0
494,512
8
L
Charybdis
11,616
465
167
7
0
429,130
0
W
Olorun
13,416
537
172
7
0
415,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role