Player Matchup

King Arthur
King Arthur
Bigolkitties
King Arthur
Level 26
God Stats
2W - 1L
1,411 SR
Queue Stats
19W - 14L
1,616 Elo+
Party 1
Danzaburou
Danzaburou
Drauma
Danzaburou
Level 68
God Stats
1W - 0L
1,741 SR
Queue Stats
44W - 26L
1,611 Elo+
Party 1
Vulcan
Vulcan
Hosmer
Vulcan
Level 31
God Stats
7W - 0L
1,653 SR
Queue Stats
62W - 41L
1,651 Elo+
Party 1
Mercury
Mercury
MetalHeadJD
Mercury
Level 49
God Stats
2W - 0L
1,678 SR
Queue Stats
63W - 39L
1,638 Elo+
Party 1
Cabrakan
Cabrakan
guchoo
Cabrakan
Level 123
God Stats
18W - 17L
1,520 SR
Queue Stats
287W - 283L
1,481 Elo+
Solo
Team Averages
Level 59
1,601 SR
1,599 Elo+

VS

Team Averages
Level 108
1,514 SR
1,511 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
LazyConch
Nu Wa
Level 115
God Stats
7W - 9L
1,617 SR
Queue Stats
74W - 51L
1,569 Elo+
Solo
Guan Yu
Guan Yu
RawdawgCowboy93
Guan Yu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,426 Elo+
Party 2
Set
Set
TruestGentleman
Set
Level 107
God Stats
2W - 5L
1,605 SR
Queue Stats
58W - 45L
1,592 Elo+
Party 3
Janus
Janus
patdagamer
Janus
Level 124
God Stats
1W - 3L
1,347 SR
Queue Stats
96W - 111L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bigolkitties
King Arthur
16
2 / 2 / 7
8,996
692
4,449
14,611
12,592
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Drauma
Danzaburou
18
7 / 1 / 7
10,247
788
14,477
10,015
4,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Hosmer
Vulcan
16
2 / 1 / 4
9,383
722
12,959
8,802
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
MetalHeadJD
Mercury
17
4 / 2 / 8
10,184
783
7,745
13,481
6,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
guchoo
Cabrakan
17
5 / 5 / 8
9,955
766
10,971
14,576
10,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
1 / 5 / 3
8,454
650
6,201
13,166
6,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
LazyConch
Nu Wa
16
6 / 4 / 5
9,695
746
15,569
14,028
6,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 2 / 5
7,683
591
1,894
6,537
4,035
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 5 / 5
9,153
704
11,343
16,215
10,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
15
2 / 4 / 4
8,965
690
7,544
10,988
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
33
20
Kills
11
11
Deaths
20
34
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
5
3
0.5
W
King Arthur
Bigolkitties
King Arthur
2
2
7
2.75
W
Danzaburou
Drauma
Danzaburou
7
1
7
10.5
W
Vulcan
Hosmer
Vulcan
2
1
4
4
L
Nu Wa
LazyConch
Nu Wa
6
4
5
2.13
W
Mercury
MetalHeadJD
Mercury
4
2
8
4
L
1
2
5
1.75
L
1
5
5
0.7
W
Cabrakan
guchoo
Cabrakan
5
5
8
1.8
L
Janus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,601
Damage
42,551
61,485
Taken
60,934
37,452
Mitigated
31,703
11,248
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,201
4,023
0
1,920
13,166
6,677
940
4,762
7,976
0
27,562
W
King Arthur
Bigolkitties
King Arthur
4,449
261
166
2,035
14,611
12,592
167
3,996
10,502
0
23,034
W
Danzaburou
Drauma
Danzaburou
14,477
6,754
0
3,665
10,015
4,495
1,143
4,156
5,663
0
49,218
W
Vulcan
Hosmer
Vulcan
12,959
2,426
0
972
8,802
4,089
713
3,822
4,802
49,141
0
L
Nu Wa
LazyConch
Nu Wa
15,569
4,386
0
1,717
14,028
6,298
763
4,276
9,355
36,253
0
W
Mercury
MetalHeadJD
Mercury
7,745
3,479
0
1,551
13,481
6,261
1,099
3,307
9,938
0
34,376
L
1,894
246
1,324
1,257
6,537
4,035
0
3,656
2,699
0
2,436
L
11,343
4,247
0
1,780
16,215
10,057
34
5,290
10,691
0
38,848
W
Cabrakan
guchoo
Cabrakan
10,971
1,300
290
2,569
14,576
10,015
87
6,885
7,467
28,585
0
L
Janus
7,544
398
172
1,116
10,988
4,636
0
4,730
6,000
25,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,765
Gold Earned
43,950
255
Minions Killed
238
0
Camps Cleared
0
1,358,081
Distance Traveled
1,070,545
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,454
650
60
5
0
231,191
0
W
King Arthur
8,996
692
37
3
0
267,567
0
W
Danzaburou
10,247
788
49
4
0
268,443
1
W
Vulcan
9,383
722
78
6
0
281,149
1
L
Nu Wa
9,695
746
70
5
0
217,298
0
W
Mercury
10,184
783
61
5
0
298,760
0
L
Guan Yu
7,683
591
2
0
0
134,510
0
L
Set
9,153
704
61
5
0
247,187
0
W
Cabrakan
9,955
766
30
2
0
242,162
0
L
Janus
8,965
690
45
3
0
240,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role