Player Matchup

Horus
Horus
Gold IV
DeadKushCaptain
Horus
Gold IV
Level 142
God Stats
10W - 19L
1,061 SR
Queue Stats
600W - 648L
1,428 MMR
Solo
Vulcan
Vulcan
Gold I
Trisc4Th
Vulcan
Gold I
Level 158
God Stats
27W - 27L
1,568 SR
Queue Stats
395W - 380L
1,485 MMR
Solo
Thor
Thor
Gold V
daniel_segcorp
Thor
Gold V
Level 129
God Stats
3W - 7L
1,430 SR
Queue Stats
17W - 22L
1,336 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,353 SR
1,416 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,479 SR
1,477 MMR
Guan Yu
Guan Yu
Platinum V
AcidMallard9470
Guan Yu
Platinum V
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
363W - 283L
1,480 MMR
Party 1
Fenrir
Fenrir
Gold IV
BrwnMagicMan
Fenrir
Gold IV
Level 108
God Stats
7W - 1L
1,696 SR
Queue Stats
183W - 183L
1,330 MMR
Party 1
Discordia
Discordia
Platinum IV
StinkyBlinky
Discordia
Platinum IV
Level 156
God Stats
2W - 10L
1,240 SR
Queue Stats
444W - 365L
1,621 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 4
11,242
703
9,734
22,769
25,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Vulcan
Trisc4Th
Vulcan
14
1 / 7 / 3
10,175
636
14,434
12,588
5,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
3 / 3 / 1
10,128
633
8,211
14,566
6,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AtlasAh Muzen CabShivaBaba YagaBastet

VS

Bans
AresXbalanqueOdinMedusaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
11,048
691
12,707
21,139
24,933
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
16
3 / 1 / 7
10,612
663
12,438
17,814
16,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
StinkyBlinky
Discordia
16
4 / 4 / 8
10,948
684
15,191
11,171
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
12
13
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Fenrir
3
1
7
6.5
L
2
3
4
1.33
W
Discordia
StinkyBlinky
Discordia
4
4
8
2
L
Vulcan
Trisc4Th
Vulcan
1
7
3
0.36
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,379
Damage
40,336
49,923
Taken
50,124
38,183
Mitigated
46,065
10,179
Healing
20,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,707
611
6,376
11,597
21,139
24,933
503
6,689
14,450
0
32,977
W
Fenrir
12,438
2,910
0
1,210
17,814
16,920
880
5,965
11,849
0
31,175
L
9,734
4,224
1,039
6,219
22,769
25,669
0
7,327
15,442
0
29,550
W
Discordia
StinkyBlinky
Discordia
15,191
1,529
0
930
11,171
4,212
807
1,992
9,179
51,373
0
L
Vulcan
Trisc4Th
Vulcan
14,434
7,108
0
500
12,588
5,770
421
2,854
9,734
44,860
0
L
8,211
2,217
0
2,421
14,566
6,744
257
5,630
8,936
0
28,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
32,608
151
Minions Killed
139
6
Camps Cleared
5
788,466
Distance Traveled
930,457
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,048
691
20
1
0
348,725
4
W
Fenrir
10,612
663
40
3
2
313,429
0
L
Horus
11,242
703
39
2
3
288,700
5
W
Discordia
10,948
684
79
5
3
268,303
2
L
Vulcan
10,175
636
67
4
1
246,002
6
L
Thor
10,128
633
45
3
2
253,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role