Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
OtakuSenpai3675
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,458 Elo+
Party 1
Chaac
Chaac
RazrRamone
Chaac
Level 89
God Stats
4W - 6L
1,439 SR
Queue Stats
68W - 91L
1,257 Elo+
Party 1
Team Averages
Level 84
1,480 SR
1,405 Elo+

VS

Team Averages
Level 60
1,485 SR
1,403 Elo+
Bellona
Bellona
DLuggety
Bellona
Level 29
God Stats
0W - 2L
1,273 SR
Queue Stats
7W - 7L
1,452 Elo+
Party 2
Bacchus
Bacchus
Dead63shot
Bacchus
Level 42
God Stats
6W - 8L
1,691 SR
Queue Stats
238W - 313L
1,338 Elo+
Solo
Anubis
Anubis
RoyalHeir69ing
Anubis
Level 108
God Stats
4W - 5L
1,490 SR
Queue Stats
18W - 14L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
8 / 1 / 9
8,283
828
11,882
8,510
3,363
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
OtakuSenpai3675
Baron Samedi
13
7 / 1 / 10
8,310
831
8,988
7,183
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
12
2 / 3 / 14
8,075
808
5,945
10,010
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DLuggety
Bellona
10
2 / 7 / 1
6,719
672
4,365
10,118
6,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Dead63shot
Bacchus
8
0 / 6 / 4
6,402
640
4,357
13,630
11,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 1
7,717
772
5,576
6,503
3,382
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
17
Kills
5
5
Deaths
17
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
1
9
12.5
L
Bellona
DLuggety
Bellona
2
7
1
0.36
L
Bacchus
Dead63shot
Bacchus
0
6
4
0.33
W
Baron Samedi
OtakuSenpai3675
Baron Samedi
7
1
10
12
W
Chaac
2
3
14
3
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,815
Damage
14,298
25,703
Taken
30,251
16,294
Mitigated
21,334
6,454
Healing
4,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,882
3,396
0
1,502
8,510
3,363
180
3,369
5,053
0
20,872
L
Bellona
DLuggety
Bellona
4,365
2,446
192
541
10,118
6,830
0
2,652
7,466
0
12,830
L
Bacchus
Dead63shot
Bacchus
4,357
478
41
1,971
13,630
11,122
0
5,150
8,480
11,541
0
W
Baron Samedi
OtakuSenpai3675
Baron Samedi
8,988
1,293
1,136
1,664
7,183
3,514
341
3,938
3,217
34,422
0
W
Chaac
5,945
1,009
0
2,152
10,010
9,417
151
3,580
6,234
0
17,144
L
5,576
312
312
1,279
6,503
3,382
0
1,579
4,924
23,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,668
Gold Earned
20,838
93
Minions Killed
84
6
Camps Cleared
3
516,395
Distance Traveled
444,815
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,283
828
15
2
1
174,225
3
L
Bellona
6,719
672
22
2
1
152,356
2
L
Bacchus
6,402
640
15
2
2
148,882
3
W
Baron Samedi
8,310
831
55
6
2
162,162
1
W
Chaac
8,075
808
23
2
3
180,008
0
L
Anubis
7,717
772
47
5
0
143,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role