Player Matchup

King Arthur
King Arthur
bodegajonez
King Arthur
Level 102
God Stats
9W - 10L
1,642 SR
Queue Stats
133W - 86L
1,563 Elo+
Party 2
Ullr
Ullr
cakedupdavid
Ullr
Level 122
God Stats
6W - 2L
1,544 SR
Queue Stats
240W - 159L
1,645 Elo+
Party 2
Merlin
Merlin
ii A i R o AXE
Merlin
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 61L
1,640 Elo+
Party 2
Team Averages
Level 103
1,562 SR
1,616 Elo+

VS

Team Averages
Level 75
1,433 SR
1,227 Elo+
Sun Wukong
Sun Wukong
Necromancer5388
Sun Wukong
Level 40
God Stats
1W - 4L
1,609 SR
Queue Stats
1W - 9L
1,162 Elo+
Party 1
Zeus
Zeus
ParkOur Killz
Zeus
Level 129
God Stats
0W - 3L
1,345 SR
Queue Stats
2W - 9L
1,186 Elo+
Party 1
Fenrir
Fenrir
TomiokaPR
Fenrir
Level 56
God Stats
10W - 8L
1,345 SR
Queue Stats
79W - 108L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
bodegajonez
King Arthur
17
5 / 2 / 12
12,790
640
12,192
18,641
17,163
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
7 / 1 / 9
13,741
687
16,774
14,849
6,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 2 / 12
13,627
681
12,849
12,393
5,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Necromancer5388
Sun Wukong
14
0 / 6 / 1
10,516
526
6,928
15,141
16,533
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 5 / 0
13,751
688
24,104
14,065
5,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
TomiokaPR
Fenrir
18
1 / 7 / 3
12,524
626
5,759
21,214
15,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
18
Kills
5
5
Deaths
18
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Necromancer5388
Sun Wukong
0
6
1
0.08
L
4
5
0
0.8
L
Fenrir
TomiokaPR
Fenrir
1
7
3
0.36
W
King Arthur
bodegajonez
King Arthur
5
2
12
5.5
W
7
1
9
11.5
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,815
Damage
36,791
45,883
Taken
50,420
29,378
Mitigated
37,326
6,546
Healing
4,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Necromancer5388
Sun Wukong
6,928
1,188
0
441
15,141
16,533
0
4,346
10,354
0
22,116
L
24,104
2,021
0
1,491
14,065
5,656
693
2,100
11,799
87,732
0
L
Fenrir
TomiokaPR
Fenrir
5,759
1,025
486
1,702
21,214
15,137
977
6,363
14,479
0
31,920
W
King Arthur
bodegajonez
King Arthur
12,192
1,731
0
1,326
18,641
17,163
194
9,017
8,886
0
27,805
W
16,774
5,862
0
2,234
14,849
6,666
1,005
8,052
6,581
0
60,460
W
12,849
1,192
0
2,986
12,393
5,549
640
7,405
4,932
53,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,158
Gold Earned
36,791
213
Minions Killed
201
5
Camps Cleared
10
1,000,184
Distance Traveled
949,240
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,516
526
24
1
1
309,942
0
L
Zeus
13,751
688
138
7
6
312,250
3
L
Fenrir
12,524
626
39
2
3
327,048
4
W
King Arthur
12,790
640
26
1
1
352,790
1
W
Ullr
13,741
687
100
5
3
324,253
4
W
Merlin
13,627
681
87
4
1
323,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role