Player Matchup

Bacchus
Bacchus
Cowabunga-DUKE
Bacchus
Level 146
God Stats
1W - 3L
1,413 SR
Queue Stats
246W - 257L
1,429 Elo+
Party 2
Cerberus
Cerberus
Got-Lost
Cerberus
Level 129
God Stats
3W - 6L
1,377 SR
Queue Stats
151W - 171L
1,458 Elo+
Party 2
Rama
Rama
Mina
Rama
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,501 Elo+
Party 1
Hercules
Hercules
deznats
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,418 Elo+
Party 1
Neith
Neith
troung12
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,479 Elo+
Party 1
Team Averages
Level 81
1,458 SR
1,457 Elo+

VS

Team Averages
Level 68
1,651 SR
1,453 Elo+
Loki
Loki
Arestbee
Loki
Level 13
God Stats
0W - 1L
1,733 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
BrandinoBrandino
Zhong Kui
Level 84
God Stats
22W - 25L
1,439 SR
Queue Stats
113W - 104L
1,407 Elo+
Solo
Vamana
Vamana
Cuuchie Boy
Vamana
Level 107
God Stats
14W - 11L
1,673 SR
Queue Stats
183W - 161L
1,477 Elo+
Solo
Ymir
Ymir
Golden-Nugget-36
Ymir
Level 11
God Stats
0W - 1L
1,733 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
ImReevoked
Medusa
Level 124
God Stats
0W - 1L
1,677 SR
Queue Stats
8W - 7L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
7,333
524
4,084
8,370
5,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
Got-Lost
Cerberus
12
2 / 1 / 9
7,610
544
5,871
9,589
8,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
Mina
Rama
15
6 / 1 / 3
8,283
592
14,384
11,674
4,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
deznats
Hercules
11
0 / 1 / 0
6,074
434
4,137
9,118
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
troung12
Neith
13
5 / 1 / 3
8,196
585
9,684
9,722
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 3 / 1
6,640
474
1,185
10,753
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
10
2 / 6 / 0
6,903
493
10,288
14,940
9,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
14
1 / 0 / 0
8,416
601
7,662
8,731
7,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 5 / 0
5,868
419
2,412
11,959
10,042
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
ImReevoked
Medusa
10
1 / 1 / 1
6,362
454
7,506
9,304
3,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
15
Kills
6
6
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
1
3
1
0.5
L
Zhong Kui
2
6
0
0.33
W
2
2
5
2.25
L
Vamana
1
0
0
1
L
1
5
0
0.2
W
Cerberus
Got-Lost
Cerberus
2
1
9
6.5
L
Medusa
ImReevoked
Medusa
1
1
1
1.5
W
Rama
Mina
Rama
6
1
3
7.5
W
Hercules
deznats
Hercules
0
1
0
0
W
Neith
troung12
Neith
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,160
Damage
29,053
48,473
Taken
55,687
28,140
Mitigated
33,731
17,095
Healing
14,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
1,185
82
0
4,404
10,753
3,763
0
1,603
9,150
0
36,288
L
Zhong Kui
10,288
1,515
0
3,037
14,940
9,147
92
2,149
12,791
44,950
0
W
4,084
614
0
4,108
8,370
5,118
24
1,726
6,644
48,105
0
L
Vamana
7,662
4,255
0
4,940
8,731
7,691
180
516
7,897
0
73,975
L
2,412
935
0
320
11,959
10,042
0
3,501
8,458
15,532
0
W
Cerberus
Got-Lost
Cerberus
5,871
220
0
2,816
9,589
8,369
222
1,868
7,721
18,229
0
L
Medusa
ImReevoked
Medusa
7,506
3,425
0
2,146
9,304
3,088
0
2,186
7,118
0
49,427
W
Rama
Mina
Rama
14,384
10,306
0
4,532
11,674
4,555
551
1,433
10,241
0
83,911
W
Hercules
deznats
Hercules
4,137
2,125
0
2,373
9,118
5,920
0
0
9,118
0
28,959
W
Neith
troung12
Neith
9,684
3,307
0
3,266
9,722
4,178
843
7,673
2,049
0
57,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,496
Gold Earned
34,189
389
Minions Killed
360
0
Camps Cleared
0
1,307,195
Distance Traveled
1,211,160
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,640
474
66
5
0
261,605
0
L
Zhong Kui
6,903
493
75
5
0
182,965
0
W
Bacchus
7,333
524
80
6
0
278,502
6
L
Vamana
8,416
601
121
9
0
254,696
2
L
Ymir
5,868
419
24
2
0
236,711
0
W
Cerberus
7,610
544
38
3
0
268,213
5
L
Medusa
6,362
454
74
5
0
275,183
5
W
Rama
8,283
592
120
9
0
250,381
1
W
Hercules
6,074
434
46
3
0
253,427
0
W
Neith
8,196
585
105
8
0
256,672
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role