Player Matchup

Fenrir
Fenrir
EMIAGOPIAN
Fenrir
Level 69
God Stats
11W - 15L
1,396 SR
Queue Stats
107W - 115L
1,210 Elo+
Party 2
Janus
Janus
Rami-matta0
Janus
Level 69
God Stats
1W - 1L
1,118 SR
Queue Stats
38W - 42L
1,298 Elo+
Party 2
Cthulhu
Cthulhu
dirtydubb902
Cthulhu
Level 43
God Stats
14W - 31L
1,325 SR
Queue Stats
174W - 272L
1,176 Elo+
Party 1
Sol
Sol
kuzcod
Sol
Level 65
God Stats
7W - 5L
1,429 SR
Queue Stats
178W - 218L
1,302 Elo+
Solo
Lancelot
Lancelot
script_10
Lancelot
Level 45
God Stats
17W - 22L
1,450 SR
Queue Stats
111W - 221L
1,121 Elo+
Party 1
Team Averages
Level 58
1,344 SR
1,221 Elo+

VS

Team Averages
Level 81
1,463 SR
1,291 Elo+
Sobek
Sobek
Ignore-Aquatic
Sobek
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 116L
1,291 Elo+
Party 3
Ravana
Ravana
Lobain64
Ravana
Level 122
God Stats
11W - 13L
1,462 SR
Queue Stats
335W - 340L
1,375 Elo+
Solo
Nemesis
Nemesis
ShadowFire27781
Nemesis
Level 65
God Stats
15W - 10L
1,414 SR
Queue Stats
614W - 645L
1,251 Elo+
Solo
Izanami
Izanami
cod_king212121
Izanami
Level 45
God Stats
3W - 3L
1,458 SR
Queue Stats
95W - 101L
1,287 Elo+
Party 3
Merlin
Merlin
miatnt
Merlin
Level 120
God Stats
9W - 9L
1,480 SR
Queue Stats
284W - 314L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EMIAGOPIAN
Fenrir
15
7 / 3 / 2
9,793
544
8,581
12,568
7,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 2 / 4
9,281
516
7,606
10,543
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
dirtydubb902
Cthulhu
16
1 / 0 / 2
9,619
534
4,776
8,946
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
kuzcod
Sol
15
2 / 3 / 4
9,516
529
10,875
12,188
4,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
script_10
Lancelot
15
1 / 4 / 5
9,086
505
5,857
13,832
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
6,576
365
1,393
6,499
4,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
Lobain64
Ravana
14
4 / 5 / 2
9,291
516
9,995
12,671
12,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 1
8,564
476
2,958
12,180
4,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
6 / 3 / 1
9,384
521
11,236
14,981
6,172
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
miatnt
Merlin
15
1 / 5 / 4
8,844
491
8,621
12,078
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
15
Kills
12
12
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
EMIAGOPIAN
Fenrir
7
3
2
2.67
L
0
1
2
1
L
Ravana
Lobain64
Ravana
4
5
2
1
W
4
2
4
3
L
1
1
1
1.5
L
6
3
1
2.17
W
Cthulhu
dirtydubb902
Cthulhu
1
0
2
2
W
Sol
kuzcod
Sol
2
3
4
1.33
L
Merlin
miatnt
Merlin
1
5
4
0.6
W
Lancelot
script_10
Lancelot
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,695
Damage
34,203
58,077
Taken
58,409
32,599
Mitigated
32,543
15,354
Healing
20,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
EMIAGOPIAN
Fenrir
8,581
2,036
188
2,051
12,568
7,082
1,377
1,074
11,494
0
50,170
L
1,393
85
195
2,327
6,499
4,131
0
5,169
1,330
8,802
0
L
Ravana
Lobain64
Ravana
9,995
2,456
0
2,833
12,671
12,034
528
970
10,651
0
49,504
W
7,606
902
38
2,166
10,543
4,281
1,097
4,026
6,517
56,916
0
L
2,958
546
0
7,736
12,180
4,893
666
1,518
10,468
0
67,000
L
11,236
7,343
212
6,271
14,981
6,172
0
8,820
6,067
0
79,013
W
Cthulhu
dirtydubb902
Cthulhu
4,776
143
0
2,231
8,946
8,570
636
2,260
6,686
51,634
0
W
Sol
kuzcod
Sol
10,875
5,438
0
4,747
12,188
4,277
3,773
1,361
10,827
77,488
0
L
Merlin
miatnt
Merlin
8,621
336
0
1,025
12,078
5,313
416
6,220
5,497
62,479
0
W
Lancelot
script_10
Lancelot
5,857
1,819
212
3,721
13,832
8,389
357
1,293
12,539
0
58,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,295
Gold Earned
42,659
462
Minions Killed
451
0
Camps Cleared
0
1,786,807
Distance Traveled
1,463,691
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,793
544
90
5
0
378,615
0
L
Sobek
6,576
365
13
1
0
145,957
0
L
Ravana
9,291
516
89
5
0
299,687
0
W
Janus
9,281
516
81
5
0
311,020
0
L
Nemesis
8,564
476
121
7
0
361,954
0
L
Izanami
9,384
521
137
8
0
334,992
3
W
Cthulhu
9,619
534
73
4
0
387,507
2
W
Sol
9,516
529
127
7
0
312,871
1
L
Merlin
8,844
491
91
5
0
321,101
1
W
Lancelot
9,086
505
91
5
0
396,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role