Player Matchup

Heimdallr
Heimdallr
Aureliiaa
Heimdallr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 28L
1,648 Elo+
Solo
Achilles
Achilles
BiggieLei
Achilles
Level 102
God Stats
1W - 1L
1,725 SR
Queue Stats
62W - 53L
1,562 Elo+
Party 2
Ah Puch
Ah Puch
Eqwinox
Ah Puch
Level 108
God Stats
3W - 0L
1,818 SR
Queue Stats
243W - 215L
1,541 Elo+
Solo
Ullr
Ullr
dayco9
Ullr
Level 107
God Stats
2W - 0L
1,679 SR
Queue Stats
70W - 56L
1,568 Elo+
Party 2
King Arthur
King Arthur
spero_lumine
King Arthur
Level 89
God Stats
2W - 2L
1,450 SR
Queue Stats
75W - 62L
1,549 Elo+
Party 2
Team Averages
Level 86
1,634 SR
1,573 Elo+

VS

Team Averages
Level 94
1,521 SR
1,509 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Rehtodd
Osiris
Level 144
God Stats
6W - 6L
1,627 SR
Queue Stats
345W - 367L
1,495 Elo+
Solo
Danzaburou
Danzaburou
Riceybowl237
Danzaburou
Level 160
God Stats
7W - 4L
1,651 SR
Queue Stats
622W - 594L
1,492 Elo+
Party 1
Gilgamesh
Gilgamesh
Shmoneymiles
Gilgamesh
Level 48
God Stats
3W - 6L
1,436 SR
Queue Stats
187W - 170L
1,526 Elo+
Solo
Chiron
Chiron
SunGodXl
Chiron
Level 103
God Stats
11W - 10L
1,391 SR
Queue Stats
689W - 691L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aureliiaa
Heimdallr
20
4 / 2 / 14
12,578
740
28,385
17,515
10,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
BiggieLei
Achilles
18
5 / 4 / 10
11,714
689
16,756
26,024
37,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
Eqwinox
Ah Puch
20
9 / 2 / 6
12,750
750
28,912
14,550
8,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
dayco9
Ullr
18
1 / 2 / 10
10,599
623
14,569
12,466
6,657
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
spero_lumine
King Arthur
19
2 / 2 / 12
11,472
675
14,940
21,679
25,788
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
4 / 4 / 5
11,499
676
18,085
16,665
10,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Rehtodd
Osiris
18
0 / 3 / 5
10,381
611
6,698
28,760
44,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Riceybowl237
Danzaburou
18
2 / 4 / 3
10,260
604
14,668
19,614
11,345
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Shmoneymiles
Gilgamesh
16
3 / 6 / 4
10,360
609
12,253
26,556
25,988
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
SunGodXl
Chiron
16
1 / 4 / 4
10,014
589
13,014
15,412
8,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
31
21
Kills
10
12
Deaths
21
52
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
4
4
5
1.63
W
Heimdallr
Aureliiaa
Heimdallr
4
2
14
5.5
W
Achilles
BiggieLei
Achilles
5
4
10
2.5
W
Ah Puch
Eqwinox
Ah Puch
9
2
6
6
L
Osiris
Rehtodd
Osiris
0
3
5
0.83
L
Danzaburou
Riceybowl237
Danzaburou
2
4
3
0.88
L
Gilgamesh
Shmoneymiles
Gilgamesh
3
6
4
0.83
L
Chiron
SunGodXl
Chiron
1
4
4
0.75
W
Ullr
dayco9
Ullr
1
2
10
3
W
King Arthur
spero_lumine
King Arthur
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,562
Damage
64,718
92,234
Taken
107,007
88,712
Mitigated
101,214
32,845
Healing
37,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
18,085
1,335
2,581
2,533
16,665
10,979
0
2,732
13,580
50,179
0
W
Heimdallr
Aureliiaa
Heimdallr
28,385
10,936
2,684
4,421
17,515
10,715
2,050
3,933
13,582
0
64,585
W
Achilles
BiggieLei
Achilles
16,756
2,038
2,770
6,510
26,024
37,257
272
5,692
20,332
0
20,932
W
Ah Puch
Eqwinox
Ah Puch
28,912
348
2,545
4,829
14,550
8,295
842
3,508
11,042
51,588
0
L
Osiris
Rehtodd
Osiris
6,698
1,215
2,359
8,980
28,760
44,862
0
7,127
21,205
616
12,578
L
Danzaburou
Riceybowl237
Danzaburou
14,668
3,162
1,175
4,492
19,614
11,345
0
8,725
10,858
0
28,420
L
Gilgamesh
Shmoneymiles
Gilgamesh
12,253
1,233
2,334
6,010
26,556
25,988
0
6,891
19,378
0
20,242
L
Chiron
SunGodXl
Chiron
13,014
3,174
3,595
3,638
15,412
8,040
0
3,437
11,802
0
30,681
W
Ullr
dayco9
Ullr
14,569
2,218
2,498
1,888
12,466
6,657
2,059
2,071
10,395
0
27,495
W
King Arthur
spero_lumine
King Arthur
14,940
1,008
1,461
3,239
21,679
25,788
180
3,432
18,247
0
21,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,113
Gold Earned
52,514
197
Minions Killed
190
0
Camps Cleared
0
1,612,012
Distance Traveled
1,506,239
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,499
676
93
5
0
284,819
1
W
Heimdallr
12,578
740
79
5
0
314,734
4
W
Achilles
11,714
689
15
1
0
324,439
3
W
Ah Puch
12,750
750
56
3
0
287,193
2
L
Osiris
10,381
611
12
1
0
307,875
4
L
Danzaburou
10,260
604
31
2
0
266,662
2
L
Gilgamesh
10,360
609
19
1
0
350,667
2
L
Chiron
10,014
589
35
2
0
296,216
4
W
Ullr
10,599
623
28
2
0
323,835
6
W
King Arthur
11,472
675
19
1
0
361,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role