Player Matchup

Nu Wa
Nu Wa
DecKinder
Nu Wa
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
169W - 174L
1,374 Elo+
Solo
Set
Set
Drakostorm
Set
Level 41
God Stats
1W - 1L
1,281 SR
Queue Stats
5W - 11L
1,136 Elo+
Party 1
Lancelot
Lancelot
IxXxl
Lancelot
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,094 Elo+
Party 1
Cthulhu
Cthulhu
YoungAlpha666
Cthulhu
Level 36
God Stats
7W - 5L
1,679 SR
Queue Stats
20W - 29L
1,387 Elo+
Solo
Cupid
Cupid
marska27
Cupid
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 111L
1,359 Elo+
Solo
Team Averages
Level 54
1,492 SR
1,270 Elo+

VS

Team Averages
Level 57
1,453 SR
1,425 Elo+
Rama
Rama
 
Rama
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
NejiGun
Sun Wukong
Level 36
God Stats
13W - 18L
1,264 SR
Queue Stats
188W - 219L
1,255 Elo+
Solo
Tiamat
Tiamat
PosiedonX
Tiamat
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DecKinder
Nu Wa
10
0 / 3 / 3
6,035
503
2,920
6,708
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 1
5,869
489
5,275
8,998
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
IxXxl
Lancelot
9
2 / 1 / 0
5,649
471
3,470
8,917
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
8
0 / 2 / 0
5,202
434
2,623
8,290
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
marska27
Cupid
7
0 / 3 / 0
4,628
386
3,252
5,882
1,885
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
6 / 1 / 0
6,871
573
7,988
6,117
2,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Serqet
 
Serqet
11
3 / 1 / 1
6,272
523
4,456
7,619
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
 
Ymir
9
0 / 0 / 3
5,697
475
2,935
7,466
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
NejiGun
Sun Wukong
11
3 / 2 / 1
6,666
556
6,290
9,769
5,072
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Tiamat
PosiedonX
Tiamat
10
0 / 2 / 3
5,703
475
3,098
5,090
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
12
12
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
1
0
6
W
Serqet
 
Serqet
3
1
1
3.5
W
Ymir
 
Ymir
0
0
3
1.5
L
Nu Wa
DecKinder
Nu Wa
0
3
3
0.5
L
2
3
1
0.83
L
Lancelot
IxXxl
Lancelot
2
1
0
2
W
Sun Wukong
NejiGun
Sun Wukong
3
2
1
1.75
W
Tiamat
PosiedonX
Tiamat
0
2
3
0.75
L
Cthulhu
0
2
0
0
L
Cupid
marska27
Cupid
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,540
Damage
24,767
38,795
Taken
36,061
16,168
Mitigated
17,420
7,824
Healing
7,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,988
6,703
0
620
6,117
2,024
599
999
5,104
0
47,769
W
Serqet
 
Serqet
4,456
1,039
0
790
7,619
2,901
27
1,012
6,581
0
36,875
W
Ymir
 
Ymir
2,935
188
0
1,324
7,466
4,789
0
1,816
5,636
19,080
0
L
Nu Wa
DecKinder
Nu Wa
2,920
1,218
0
980
6,708
2,350
205
1,773
4,935
35,290
0
L
5,275
2,372
0
2,353
8,998
3,833
1,050
0
8,872
0
32,352
L
Lancelot
IxXxl
Lancelot
3,470
1,184
0
400
8,917
3,212
0
1,325
7,588
0
33,304
W
Sun Wukong
NejiGun
Sun Wukong
6,290
1,392
0
3,319
9,769
5,072
518
88
9,667
0
41,672
W
Tiamat
PosiedonX
Tiamat
3,098
240
0
1,062
5,090
2,634
0
1,414
3,530
33,668
0
L
Cthulhu
2,623
112
92
2,074
8,290
4,888
0
2,010
6,280
13,773
0
L
Cupid
marska27
Cupid
3,252
1,649
945
980
5,882
1,885
0
925
4,957
0
24,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,383
Gold Earned
31,209
226
Minions Killed
312
0
Camps Cleared
0
1,047,475
Distance Traveled
1,121,285
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,871
573
87
7
0
209,975
1
W
Serqet
6,272
523
75
6
0
236,236
4
W
Ymir
5,697
475
27
2
0
218,283
0
L
Nu Wa
6,035
503
64
5
0
197,750
0
L
Set
5,869
489
40
3
0
203,326
0
L
Lancelot
5,649
471
60
5
0
246,743
1
W
Sun Wukong
6,666
556
78
7
0
236,224
0
W
Tiamat
5,703
475
45
4
0
220,567
2
L
Cthulhu
5,202
434
25
2
0
207,004
0
L
Cupid
4,628
386
37
3
0
192,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role