Player Matchup

Zhong Kui
Zhong Kui
DyTix
Zhong Kui
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 104L
1,644 Elo+
Party 2
Cu Chulainn
Cu Chulainn
FortsuEZ
Cu Chulainn
Level 105
God Stats
1W - 1L
1,285 SR
Queue Stats
83W - 54L
1,644 Elo+
Party 2
Anhur
Anhur
Zzed16
Anhur
Level 8
God Stats
10W - 4L
1,500 SR
Queue Stats
20W - 9L
1,606 Elo+
Party 2
Team Averages
Level 78
1,428 SR
1,631 Elo+

VS

Team Averages
Level 31
1,568 SR
1,416 Elo+
Nu Wa
Nu Wa
ShawTheatre
Nu Wa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 48L
1,481 Elo+
Party 1
Bakasura
Bakasura
YasuoBolansich
Bakasura
Level 27
God Stats
1W - 2L
1,490 SR
Queue Stats
36W - 41L
1,481 Elo+
Party 1
Bacchus
Bacchus
lannahirave
Bacchus
Level 4
God Stats
6W - 2L
1,714 SR
Queue Stats
7W - 8L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DyTix
Zhong Kui
20
11 / 2 / 7
14,062
781
24,311
16,274
13,389
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
FortsuEZ
Cu Chulainn
19
6 / 2 / 11
13,336
741
17,878
20,084
20,856
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Zzed16
Anhur
15
2 / 6 / 10
11,719
651
8,585
17,207
6,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 8
11,125
618
13,597
15,736
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
17
4 / 7 / 4
11,925
663
18,355
23,695
16,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
lannahirave
Bacchus
17
4 / 2 / 5
12,954
720
12,218
19,712
23,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
19
Kills
10
10
Deaths
19
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DyTix
Zhong Kui
11
2
7
7.25
W
Cu Chulainn
FortsuEZ
Cu Chulainn
6
2
11
5.75
L
2
10
8
0.6
L
Bakasura
4
7
4
0.86
W
Anhur
Zzed16
Anhur
2
6
10
1.17
L
Bacchus
lannahirave
Bacchus
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,774
Damage
44,170
53,565
Taken
59,143
41,164
Mitigated
46,592
12,007
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DyTix
Zhong Kui
24,311
2,246
0
9,530
16,274
13,389
1,807
10,057
5,627
88,880
0
W
Cu Chulainn
FortsuEZ
Cu Chulainn
17,878
2,649
0
1,410
20,084
20,856
243
8,417
10,147
0
59,172
L
13,597
4,089
0
643
15,736
6,488
988
6,760
8,976
39,566
0
L
Bakasura
18,355
12,025
0
4,864
23,695
16,136
1,033
9,195
14,500
0
41,387
W
Anhur
Zzed16
Anhur
8,585
4,928
0
1,067
17,207
6,919
156
7,672
8,662
0
40,698
L
Bacchus
lannahirave
Bacchus
12,218
1,783
1,151
5,295
19,712
23,968
444
8,719
10,993
32,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,117
Gold Earned
36,004
260
Minions Killed
174
9
Camps Cleared
6
1,013,808
Distance Traveled
974,469
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,062
781
119
7
4
346,386
4
W
Cu Chulainn
13,336
741
71
4
2
364,952
4
L
Nu Wa
11,125
618
53
3
2
272,395
0
L
Bakasura
11,925
663
80
4
4
365,935
1
W
Anhur
11,719
651
70
4
3
302,470
5
L
Bacchus
12,954
720
41
2
0
336,139
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role