Player Matchup

Horus
Horus
Bobda13th
Horus
Level 13
God Stats
4W - 0L
1,885 SR
Queue Stats
10W - 0L
1,910 Elo+
Party 1
Poseidon
Poseidon
Froggi69
Poseidon
Level 15
God Stats
10W - 1L
1,700 SR
Queue Stats
18W - 2L
1,831 Elo+
Party 1
Freya
Freya
FrozenMercury
Freya
Level 145
God Stats
2W - 0L
1,708 SR
Queue Stats
24W - 4L
1,732 Elo+
Party 1
Bastet
Bastet
TotemOfKoopa
Bastet
Level 89
God Stats
1W - 0L
1,304 SR
Queue Stats
11W - 2L
1,748 Elo+
Party 1
Athena
Athena
supportqt
Athena
Level 154
God Stats
1W - 1L
1,632 SR
Queue Stats
210W - 129L
1,651 Elo+
Party 1
Team Averages
Level 83
1,646 SR
1,774 Elo+

VS

Team Averages
Level 83
1,406 SR
1,384 Elo+
Janus
Janus
Frank_Woods10
Janus
Level 106
God Stats
0W - 2L
1,330 SR
Queue Stats
20W - 16L
1,547 Elo+
Party 2
Tyr
Tyr
GanjaSon
Tyr
Level 15
God Stats
2W - 4L
1,329 SR
Queue Stats
10W - 13L
1,296 Elo+
Party 2
Hades
Hades
IcyBatWayne007
Hades
Level 100
God Stats
2W - 1L
1,782 SR
Queue Stats
10W - 12L
1,384 Elo+
Party 2
Baba Yaga
Baba Yaga
Officer_Pongo
Baba Yaga
Level 88
God Stats
0W - 1L
1,289 SR
Queue Stats
12W - 14L
1,355 Elo+
Party 2
Vulcan
Vulcan
SAMWISE422
Vulcan
Level 107
God Stats
0W - 2L
1,301 SR
Queue Stats
336W - 315L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bobda13th
Horus
16
2 / 4 / 16
9,955
996
8,830
15,655
10,363
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
Froggi69
Poseidon
17
8 / 0 / 11
11,330
1,133
14,292
8,736
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
8 / 1 / 14
11,456
1,146
29,148
15,458
7,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
18
6 / 0 / 18
12,193
1,219
20,361
9,872
5,406
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
supportqt
Athena
17
3 / 0 / 19
11,142
1,114
8,279
13,911
15,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

277

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
9,229
923
16,534
14,430
5,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 4 / 2
9,453
945
6,067
19,214
19,290
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 7 / 3
9,802
980
19,164
22,606
12,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
Officer_Pongo
Baba Yaga
15
2 / 4 / 2
9,643
964
8,998
12,800
6,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
SAMWISE422
Vulcan
15
0 / 8 / 2
9,035
904
4,860
15,795
6,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
17
27
Kills
5
5
Deaths
27
78
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
Bobda13th
Horus
2
4
16
2.5
L
0
4
3
0.38
W
Poseidon
Froggi69
Poseidon
8
0
11
13.5
W
8
1
14
15
L
1
4
2
0.5
L
2
7
3
0.5
L
Baba Yaga
Officer_Pongo
Baba Yaga
2
4
2
0.75
L
Vulcan
SAMWISE422
Vulcan
0
8
2
0.13
W
Bastet
6
0
18
15
W
Athena
supportqt
Athena
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,910
Damage
55,623
63,632
Taken
84,845
43,214
Mitigated
50,778
23,602
Healing
9,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bobda13th
Horus
8,830
4,322
2,307
3,682
15,655
10,363
0
12,611
2,784
0
17,595
L
16,534
1,482
422
737
14,430
5,992
0
10,485
3,945
43,505
0
W
Poseidon
Froggi69
Poseidon
14,292
2,246
0
0
8,736
3,970
0
6,549
2,053
32,075
0
W
29,148
9,734
0
7,214
15,458
7,479
0
11,937
3,273
47,929
0
L
6,067
696
0
547
19,214
19,290
0
9,630
9,434
0
10,111
L
19,164
1,491
476
5,348
22,606
12,494
0
14,275
8,183
31,039
0
L
Baba Yaga
Officer_Pongo
Baba Yaga
8,998
1,130
0
1,518
12,800
6,349
0
8,142
4,601
23,492
0
L
Vulcan
SAMWISE422
Vulcan
4,860
2,027
0
35
15,795
6,653
0
8,832
6,963
20,821
0
W
Bastet
20,361
4,405
0
2,651
9,872
5,406
0
6,517
3,205
0
44,649
W
Athena
supportqt
Athena
8,279
2,243
4,827
2,921
13,911
15,996
0
10,881
2,761
19,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,076
Gold Earned
47,162
185
Minions Killed
186
12
Camps Cleared
3
977,595
Distance Traveled
888,205
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,955
996
11
1
1
166,251
0
L
Janus
9,229
923
84
8
0
176,102
0
W
Poseidon
11,330
1,133
47
5
2
202,138
0
W
Freya
11,456
1,146
44
4
2
174,198
0
L
Tyr
9,453
945
6
1
1
190,469
1
L
Hades
9,802
980
33
3
0
171,564
0
L
Baba Yaga
9,643
964
30
3
2
186,845
0
L
Vulcan
9,035
904
33
3
0
163,225
0
W
Bastet
12,193
1,219
62
6
7
231,628
2
W
Athena
11,142
1,114
21
2
0
203,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role