Player Matchup

Artemis
Artemis
Edgardiablo1
Artemis
Level 8
God Stats
3W - 1L
1,829 SR
Queue Stats
17W - 22L
1,359 Elo+
Party 2
Bacchus
Bacchus
JGDC2001
Bacchus
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
114W - 116L
1,269 Elo+
Solo
Sol
Sol
JoseCR7Real
Sol
Level 106
God Stats
34W - 28L
1,752 SR
Queue Stats
93W - 111L
1,477 Elo+
Party 2
Sun Wukong
Sun Wukong
JustWandisimo
Sun Wukong
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 99L
1,235 Elo+
Party 2
Arachne
Arachne
REZ Gnat
Arachne
Level 37
God Stats
11W - 10L
1,382 SR
Queue Stats
36W - 31L
1,318 Elo+
Party 2
Team Averages
Level 48
1,592 SR
1,332 Elo+

VS

Team Averages
Level 81
1,486 SR
1,238 Elo+
Ymir
Ymir
CoachxRoche
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,128 Elo+
Party 1
Charybdis
Charybdis
Maniak_Dr3w
Charybdis
Level 108
God Stats
1W - 4L
1,274 SR
Queue Stats
222W - 246L
1,268 Elo+
Party 3
Hades
Hades
TheKnobStopper
Hades
Level 88
God Stats
0W - 2L
1,665 SR
Queue Stats
1W - 3L
1,128 Elo+
Party 1
Nemesis
Nemesis
WH1PP3R SNAPP3R
Nemesis
Level 63
God Stats
0W - 1L
1,580 SR
Queue Stats
4W - 4L
1,383 Elo+
Party 1
Thoth
Thoth
skypiller
Thoth
Level 108
God Stats
1W - 2L
1,410 SR
Queue Stats
181W - 195L
1,281 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Edgardiablo1
Artemis
7
0 / 0 / 2
4,584
458
3,742
2,775
682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
JGDC2001
Bacchus
8
1 / 0 / 0
4,655
466
3,805
5,057
2,960
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 0 / 2
6,082
608
4,298
5,245
1,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
JustWandisimo
Sun Wukong
11
3 / 0 / 0
6,372
637
4,674
8,170
4,628
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
REZ Gnat
Arachne
8
2 / 0 / 2
5,243
524
3,370
9,139
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,177
418
695
5,372
3,735
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Maniak_Dr3w
Charybdis
7
0 / 1 / 0
4,413
441
5,777
7,043
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,878
488
4,395
7,740
2,973
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 2 / 0
4,272
427
3,767
7,203
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
skypiller
Thoth
8
0 / 3 / 0
4,662
466
3,071
4,995
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
10
Kills
0
0
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Artemis
Edgardiablo1
Artemis
0
0
2
1
W
Bacchus
JGDC2001
Bacchus
1
0
0
1
W
4
0
2
5
W
Sun Wukong
JustWandisimo
Sun Wukong
3
0
0
3
L
Charybdis
Maniak_Dr3w
Charybdis
0
1
0
0
W
Arachne
REZ Gnat
Arachne
2
0
2
3
L
0
3
0
0
L
0
2
0
0
L
Thoth
skypiller
Thoth
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,889
Damage
17,705
30,386
Taken
32,353
12,790
Mitigated
13,008
11,786
Healing
8,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
695
249
0
720
5,372
3,735
0
1,688
3,684
11,660
0
W
Artemis
Edgardiablo1
Artemis
3,742
1,950
0
1,786
2,775
682
942
399
2,336
0
23,605
W
Bacchus
JGDC2001
Bacchus
3,805
379
300
595
5,057
2,960
0
551
4,468
12,499
0
W
4,298
1,318
0
3,140
5,245
1,602
0
1,864
3,041
34,180
0
W
Sun Wukong
JustWandisimo
Sun Wukong
4,674
1,527
0
2,898
8,170
4,628
62
4,395
3,775
0
47,269
L
Charybdis
Maniak_Dr3w
Charybdis
5,777
3,434
0
3,563
7,043
2,350
0
2,243
4,800
0
30,095
W
Arachne
REZ Gnat
Arachne
3,370
2,666
0
3,067
9,139
2,918
0
462
8,605
0
26,666
L
4,395
1,051
67
2,582
7,740
2,973
404
0
7,740
31,165
0
L
3,767
1,816
0
917
7,203
2,250
0
1,396
5,807
0
26,629
L
Thoth
skypiller
Thoth
3,071
203
0
875
4,995
1,700
0
2,776
2,219
20,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,936
Gold Earned
22,402
264
Minions Killed
207
0
Camps Cleared
0
954,723
Distance Traveled
886,140
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,177
418
16
2
0
157,993
0
W
Artemis
4,584
458
44
4
0
154,763
0
W
Bacchus
4,655
466
13
1
0
197,430
1
W
Sol
6,082
608
71
7
0
186,256
0
W
Sun Wukong
6,372
637
87
9
0
191,663
2
L
Charybdis
4,413
441
54
5
0
158,601
1
W
Arachne
5,243
524
49
5
0
224,611
0
L
Hades
4,878
488
44
4
0
177,425
3
L
Nemesis
4,272
427
48
5
0
219,456
2
L
Thoth
4,662
466
45
5
0
172,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role