Player Matchup

Nu Wa
Nu Wa
KMCL10
Nu Wa
Level 14
God Stats
9W - 5L
1,876 SR
Queue Stats
90W - 77L
1,366 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KingMattSlater
Ah Muzen Cab
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 110L
1,356 Elo+
Party 2
Cerberus
Cerberus
Nova5110
Cerberus
Level 98
God Stats
4W - 2L
1,267 SR
Queue Stats
72W - 73L
1,336 Elo+
Party 2
Team Averages
Level 60
1,548 SR
1,353 Elo+

VS

Team Averages
Level 49
1,500 SR
1,451 Elo+
Ra
Ra
Kawaiifrog
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,451 Elo+
Party 1
Achilles
Achilles
LeFrogey
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,451 Elo+
Party 1
Da Ji
Da Ji
TheShadowFox6
Da Ji
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 26L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
KMCL10
Nu Wa
17
6 / 1 / 6
11,407
713
17,384
7,894
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
KingMattSlater
Ah Muzen Cab
15
2 / 3 / 10
10,478
655
10,950
12,341
4,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Nova5110
Cerberus
16
5 / 1 / 7
12,375
773
9,094
10,981
14,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 5
9,597
600
7,662
16,134
6,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
LeFrogey
Achilles
14
2 / 2 / 3
10,570
661
8,672
16,187
16,569
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 3 / 2
9,916
620
9,394
12,527
5,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
5
5
Deaths
13
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
KMCL10
Nu Wa
6
1
6
9
L
0
8
5
0.31
W
Ah Muzen Cab
KingMattSlater
Ah Muzen Cab
2
3
10
2.33
L
Achilles
LeFrogey
Achilles
2
2
3
1.75
W
Cerberus
Nova5110
Cerberus
5
1
7
8.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,428
Damage
25,728
31,216
Taken
44,848
22,510
Mitigated
28,935
10,508
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
KMCL10
Nu Wa
17,384
5,228
0
2,532
7,894
2,831
731
2,188
5,706
51,230
0
L
7,662
746
1,204
2,684
16,134
6,576
0
8,705
7,429
53,650
0
W
Ah Muzen Cab
KingMattSlater
Ah Muzen Cab
10,950
1,278
358
3,436
12,341
4,884
0
2,256
10,085
0
31,752
L
Achilles
LeFrogey
Achilles
8,672
1,198
176
3,352
16,187
16,569
0
10,578
5,609
0
31,066
W
Cerberus
Nova5110
Cerberus
9,094
497
0
4,182
10,981
14,795
268
3,739
7,242
34,221
0
L
9,394
1,755
0
716
12,527
5,790
0
7,780
4,747
0
21,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,260
Gold Earned
30,083
212
Minions Killed
193
8
Camps Cleared
4
902,905
Distance Traveled
853,150
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,407
713
67
4
5
273,795
3
L
Ra
9,597
600
112
7
3
261,720
3
W
Ah Muzen Cab
10,478
655
52
3
2
317,192
4
L
Achilles
10,570
661
42
3
1
284,417
0
W
Cerberus
12,375
773
93
6
1
311,918
1
L
Da Ji
9,916
620
39
2
0
307,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role