Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
A1KillJoy
Cupid
Level 90
God Stats
7W - 7L
1,312 SR
Queue Stats
85W - 71L
1,570 Elo+
Solo
Xing Tian
Xing Tian
DustonV2
Xing Tian
Level 82
God Stats
16W - 13L
1,546 SR
Queue Stats
218W - 202L
1,507 Elo+
Party 1
Mercury
Mercury
EvilShadow14
Mercury
Level 126
God Stats
26W - 11L
1,777 SR
Queue Stats
110W - 68L
1,647 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nogydog
Ah Muzen Cab
Level 160
God Stats
17W - 9L
1,719 SR
Queue Stats
392W - 375L
1,613 Elo+
Party 1
Team Averages
Level 123
1,571 SR
1,567 Elo+

VS

Team Averages
Level 111
1,600 SR
1,573 Elo+
Ah Muzen Cab
Ah Muzen Cab
AlteredKitten
Ah Muzen Cab
Level 95
God Stats
2W - 3L
1,451 SR
Queue Stats
24W - 21L
1,617 Elo+
Party 2
Bacchus
Bacchus
BeardleeGem
Bacchus
Level 127
God Stats
3W - 2L
1,615 SR
Queue Stats
91W - 73L
1,646 Elo+
Party 2
Discordia
Discordia
Dink Dink D0nk
Discordia
Level 103
God Stats
2W - 1L
1,902 SR
Queue Stats
114W - 87L
1,669 Elo+
Party 2
Freya
Freya
MonacuhL
Freya
Level 108
God Stats
3W - 6L
1,599 SR
Queue Stats
154W - 138L
1,473 Elo+
Party 3
Thanatos
Thanatos
Relkyy
Thanatos
Level 122
God Stats
16W - 22L
1,431 SR
Queue Stats
322W - 297L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
4 / 0 / 11
12,928
562
11,614
17,170
29,054
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
A1KillJoy
Cupid
20
9 / 0 / 2
15,531
675
18,243
19,420
10,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Xing Tian
DustonV2
Xing Tian
19
2 / 2 / 7
13,433
584
16,940
23,985
21,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
EvilShadow14
Mercury
20
6 / 3 / 3
14,394
626
12,359
21,043
11,353
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
Nogydog
Ah Muzen Cab
17
4 / 5 / 2
12,660
550
10,532
24,200
10,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlteredKitten
Ah Muzen Cab
18
2 / 6 / 1
11,319
492
14,082
18,755
8,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
BeardleeGem
Bacchus
15
1 / 4 / 3
10,157
442
7,356
22,525
28,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Dink Dink D0nk
Discordia
19
0 / 4 / 2
11,119
483
15,963
16,268
7,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Freya
MonacuhL
Freya
16
3 / 4 / 0
10,385
452
14,208
17,451
8,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Relkyy
Thanatos
16
4 / 7 / 3
10,419
453
10,706
21,534
9,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
25
Kills
10
10
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
11
9.5
W
Cupid
A1KillJoy
Cupid
9
0
2
10
L
Ah Muzen Cab
AlteredKitten
Ah Muzen Cab
2
6
1
0.42
L
Bacchus
BeardleeGem
Bacchus
1
4
3
0.63
L
Discordia
Dink Dink D0nk
Discordia
0
4
2
0.25
W
Xing Tian
DustonV2
Xing Tian
2
2
7
2.75
W
Mercury
EvilShadow14
Mercury
6
3
3
2.5
L
Freya
MonacuhL
Freya
3
4
0
0.75
W
Ah Muzen Cab
Nogydog
Ah Muzen Cab
4
5
2
1
L
Thanatos
Relkyy
Thanatos
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,688
Damage
62,315
105,818
Taken
96,533
83,409
Mitigated
62,372
40,680
Healing
33,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,614
1,837
1,633
5,272
17,170
29,054
376
6,851
10,110
33,953
0
W
Cupid
A1KillJoy
Cupid
18,243
12,819
255
15,072
19,420
10,705
5,642
3,733
15,653
0
151,381
L
Ah Muzen Cab
AlteredKitten
Ah Muzen Cab
14,082
5,944
0
5,131
18,755
8,743
0
3,199
15,556
0
94,551
L
Bacchus
BeardleeGem
Bacchus
7,356
752
3,450
3,454
22,525
28,023
0
4,084
18,148
22,055
0
L
Discordia
Dink Dink D0nk
Discordia
15,963
180
0
750
16,268
7,789
0
3,038
13,230
121,518
0
W
Xing Tian
DustonV2
Xing Tian
16,940
1,581
0
4,263
23,985
21,526
958
9,039
14,360
93,660
0
W
Mercury
EvilShadow14
Mercury
12,359
6,983
0
5,317
21,043
11,353
0
6,368
14,289
0
168,906
L
Freya
MonacuhL
Freya
14,208
3,590
9
6,275
17,451
8,079
0
12,197
5,254
68,627
0
W
Ah Muzen Cab
Nogydog
Ah Muzen Cab
10,532
3,484
0
8,868
24,200
10,771
9,562
10,691
13,067
0
103,018
L
Thanatos
Relkyy
Thanatos
10,706
2,921
0
14,928
21,534
9,738
0
6,036
15,498
0
75,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,946
Gold Earned
53,399
750
Minions Killed
650
0
Camps Cleared
0
2,230,068
Distance Traveled
1,996,972
35
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,928
562
35
2
0
411,915
15
W
Cupid
15,531
675
228
10
0
415,880
10
L
Ah Muzen Cab
11,319
492
156
7
0
401,129
1
L
Bacchus
10,157
442
38
2
0
475,547
7
L
Discordia
11,119
483
214
9
0
389,057
5
W
Xing Tian
13,433
584
155
7
0
463,640
5
W
Mercury
14,394
626
186
8
0
514,392
2
L
Freya
10,385
452
127
6
0
297,153
8
W
Ah Muzen Cab
12,660
550
146
6
0
424,241
3
L
Thanatos
10,419
453
115
5
0
434,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role