Player Matchup

Sobek
Sobek
BudSp3ncer
Sobek
Level 155
God Stats
2W - 0L
1,701 SR
Queue Stats
22W - 27L
1,428 Elo+
Party 1
Cupid
Cupid
JustMinerva
Cupid
Level 141
God Stats
1W - 0L
1,751 SR
Queue Stats
20W - 19L
1,462 Elo+
Party 1
King Arthur
King Arthur
Zefir0s
King Arthur
Level 125
God Stats
4W - 4L
1,347 SR
Queue Stats
165W - 218L
1,477 Elo+
Party 3
Nox
Nox
davpegu
Nox
Level 81
God Stats
1W - 1L
1,339 SR
Queue Stats
135W - 179L
1,404 Elo+
Party 3
Ne Zha
Ne Zha
iFalke
Ne Zha
Level 159
God Stats
3W - 1L
1,427 SR
Queue Stats
21W - 23L
1,486 Elo+
Party 1
Team Averages
Level 132
1,513 SR
1,451 Elo+

VS

Team Averages
Level 121
1,607 SR
1,492 Elo+
Sol
Sol
Disstruct
Sol
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 166L
1,473 Elo+
Solo
Chaac
Chaac
Haall
Chaac
Level 114
God Stats
12W - 15L
1,585 SR
Queue Stats
631W - 695L
1,456 Elo+
Party 2
Odin
Odin
VtecHonda
Odin
Level 122
God Stats
1W - 1L
1,766 SR
Queue Stats
304W - 370L
1,438 Elo+
Party 2
Cupid
Cupid
WrektButWhole
Cupid
Level 106
God Stats
2W - 2L
1,714 SR
Queue Stats
275W - 268L
1,534 Elo+
Party 2
Cabrakan
Cabrakan
sakemanninen
Cabrakan
Level 145
God Stats
22W - 43L
1,467 SR
Queue Stats
814W - 894L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
3 / 0 / 13
12,113
505
14,966
25,661
40,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
14 / 1 / 6
14,483
603
28,578
23,496
14,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Zefir0s
King Arthur
18
2 / 7 / 11
11,420
476
11,951
28,436
28,268
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nox
17
3 / 6 / 12
11,134
464
12,616
15,213
8,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
iFalke
Ne Zha
19
2 / 3 / 7
11,162
465
14,631
25,781
14,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 2
11,942
498
20,179
21,057
10,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Haall
Chaac
16
0 / 7 / 2
10,676
445
13,417
28,538
34,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
15
2 / 5 / 3
10,629
443
9,595
21,645
22,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 5 / 6
10,853
452
12,814
21,363
9,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
sakemanninen
Cabrakan
20
6 / 3 / 0
13,425
559
27,944
21,411
31,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
30
24
Kills
17
17
Deaths
24
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
0
13
9.5
L
7
4
2
2
L
Chaac
Haall
Chaac
0
7
2
0.14
W
14
1
6
17
L
Odin
2
5
3
0.7
L
2
5
6
1
W
King Arthur
Zefir0s
King Arthur
2
7
11
1.07
W
Nox
3
6
12
1.5
W
Ne Zha
iFalke
Ne Zha
2
3
7
1.83
L
Cabrakan
sakemanninen
Cabrakan
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,742
Damage
83,949
118,587
Taken
114,014
106,243
Mitigated
109,045
33,138
Healing
31,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
14,966
2,553
0
8,836
25,661
40,314
204
7,620
17,881
62,348
0
L
20,179
7,840
0
10,285
21,057
10,581
1,736
7,681
13,376
97,081
12,059
L
Chaac
Haall
Chaac
13,417
4,081
0
6,612
28,538
34,551
0
6,589
21,949
0
89,817
W
28,578
15,682
1,142
13,361
23,496
14,950
5,089
3,371
20,037
0
121,973
L
Odin
9,595
1,232
523
2,854
21,645
22,880
0
6,734
14,911
0
40,275
L
12,814
7,435
990
4,159
21,363
9,668
0
3,102
18,261
0
105,824
W
King Arthur
Zefir0s
King Arthur
11,951
1,406
0
1,070
28,436
28,268
0
15,523
12,115
0
81,690
W
Nox
12,616
2,832
0
1,499
15,213
8,638
1,382
8,223
6,900
76,789
0
W
Ne Zha
iFalke
Ne Zha
14,631
4,174
0
7,230
25,781
14,073
1,569
9,962
15,707
0
96,727
L
Cabrakan
sakemanninen
Cabrakan
27,944
3,997
0
6,331
21,411
31,365
0
3,476
17,935
118,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,312
Gold Earned
57,525
625
Minions Killed
708
0
Camps Cleared
0
2,249,299
Distance Traveled
2,144,525
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,113
505
51
2
0
465,328
10
L
Sol
11,942
498
155
6
0
403,373
8
L
Chaac
10,676
445
144
6
0
397,475
2
W
Cupid
14,483
603
182
8
0
433,544
4
L
Odin
10,629
443
51
2
0
505,112
9
L
Cupid
10,853
452
137
6
0
433,021
2
W
King Arthur
11,420
476
157
7
0
439,103
9
W
Nox
11,134
464
106
4
0
415,855
6
W
Ne Zha
11,162
465
129
5
0
495,469
2
L
Cabrakan
13,425
559
221
9
0
405,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role