Player Matchup

Cthulhu
Cthulhu
Lodelic
Cthulhu
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,618 Elo+
Party 2
Chernobog
Chernobog
VrYmika
Chernobog
Level 85
God Stats
0W - 1L
1,711 SR
Queue Stats
3W - 8L
1,691 Elo+
Party 2
Bakasura
Bakasura
grandmarabou33
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 38
1,570 SR
1,603 Elo+

VS

Team Averages
Level 55
1,367 SR
1,436 Elo+
Da Ji
Da Ji
Chainerr
Da Ji
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,510 Elo+
Solo
Discordia
Discordia
ChiquitAaBanana
Discordia
Level 47
God Stats
1W - 2L
1,487 SR
Queue Stats
24W - 18L
1,561 Elo+
Party 1
Thanatos
Thanatos
MissRubyRose
Thanatos
Level 10
God Stats
3W - 4L
1,113 SR
Queue Stats
6W - 11L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lodelic
Cthulhu
12
0 / 5 / 1
8,437
649
5,967
16,737
17,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chernobog
VrYmika
Chernobog
14
2 / 7 / 0
8,653
666
8,469
14,556
6,686
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
11
0 / 9 / 1
7,548
581
2,502
13,460
7,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Chainerr
Da Ji
15
8 / 2 / 11
10,509
808
15,345
9,305
5,166
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
ChiquitAaBanana
Discordia
15
7 / 0 / 14
10,954
843
16,660
4,375
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MissRubyRose
Thanatos
15
6 / 0 / 12
10,100
777
7,356
8,461
3,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
58
2
Kills
21
21
Deaths
2
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Chainerr
Da Ji
8
2
11
6.75
W
Discordia
ChiquitAaBanana
Discordia
7
0
14
14
L
Cthulhu
Lodelic
Cthulhu
0
5
1
0.1
W
Thanatos
MissRubyRose
Thanatos
6
0
12
12
L
Chernobog
VrYmika
Chernobog
2
7
0
0.29
L
Bakasura
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,938
Damage
39,361
44,753
Taken
22,141
32,243
Mitigated
10,919
4,865
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Chainerr
Da Ji
15,345
4,138
0
815
9,305
5,166
611
2,077
7,013
0
38,791
W
Discordia
ChiquitAaBanana
Discordia
16,660
1,753
0
500
4,375
1,789
682
1,644
2,700
46,902
0
L
Cthulhu
Lodelic
Cthulhu
5,967
101
0
1,387
16,737
17,818
0
5,796
10,941
18,186
0
W
Thanatos
MissRubyRose
Thanatos
7,356
1,885
0
5,803
8,461
3,964
1,000
2,639
5,721
0
14,665
L
Chernobog
VrYmika
Chernobog
8,469
4,969
0
2,765
14,556
6,686
0
5,992
8,564
0
36,523
L
Bakasura
2,502
1,296
0
713
13,460
7,739
0
5,145
8,315
0
9,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,638
Gold Earned
31,563
115
Minions Killed
132
5
Camps Cleared
4
664,718
Distance Traveled
750,426
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,509
808
39
3
4
252,114
2
W
Discordia
10,954
843
79
6
0
234,093
3
L
Cthulhu
8,437
649
22
2
0
238,404
1
W
Thanatos
10,100
777
14
1
0
264,219
0
L
Chernobog
8,653
666
72
6
2
210,870
4
L
Bakasura
7,548
581
21
2
3
215,444
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role