Player Matchup

Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
ILoseMMR
Arachne
Gold IV
Level 123
God Stats
13W - 9L
1,624 SR
Queue Stats
200W - 202L
1,375 MMR
Solo
Cthulhu
Cthulhu
Silver III
IceVersus
Cthulhu
Silver III
Level 160
God Stats
7W - 6L
1,522 SR
Queue Stats
636W - 652L
858 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
Twlvgage
Morgan Le Fay
Silver IV
Level 107
God Stats
15W - 14L
1,378 SR
Queue Stats
95W - 99L
885 MMR
Solo
Medusa
Medusa
Gold V
ѕтαяℓιgнт
Medusa
Gold V
Level 160
God Stats
2W - 2L
1,645 SR
Queue Stats
95W - 114L
1,264 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,534 SR
1,177 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,499 SR
1,216 MMR
Lancelot
Lancelot
Silver I
 
Lancelot
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze II
IWORYMEYI
Ganesha
Bronze II
Level 153
God Stats
10W - 13L
1,499 SR
Queue Stats
39W - 66L
1,029 MMR
Solo
Sol
Sol
Silver II
MerchTV
Sol
Silver II
Level 128
God Stats
5W - 8L
1,532 SR
Queue Stats
389W - 407L
839 MMR
Solo
Discordia
Discordia
Gold V
Undead575
Discordia
Gold V
Level 160
God Stats
6W - 7L
1,559 SR
Queue Stats
340W - 375L
1,356 MMR
Solo
Horus
Horus
Bronze III
oconnorlee21
Horus
Bronze III
Level 66
God Stats
3W - 0L
1,407 SR
Queue Stats
16W - 22L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 2 / 2
6,945
434
3,034
11,051
9,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
ILoseMMR
Arachne
12
3 / 1 / 1
7,608
476
8,711
14,116
5,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
IceVersus
Cthulhu
13
0 / 3 / 0
8,093
506
6,635
13,944
8,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Twlvgage
Morgan Le Fay
10
1 / 7 / 1
6,509
407
4,747
10,926
4,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 1
8,178
511
3,783
7,805
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
NemesisPoseidonBaron SamediMercury

VS

Bans
FreyaKing ArthurAresPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
7 / 1 / 2
9,059
566
10,701
14,043
6,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
IWORYMEYI
Ganesha
12
0 / 3 / 5
8,060
504
3,423
11,787
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
15
2 / 1 / 0
9,285
580
6,089
10,356
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Undead575
Discordia
13
3 / 1 / 2
8,431
527
9,643
5,181
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 2
9,092
568
9,753
9,805
7,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
14
14
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
2
1
W
Lancelot
 
Lancelot
7
1
2
8
L
Arachne
ILoseMMR
Arachne
3
1
1
3.5
W
Ganesha
IWORYMEYI
Ganesha
0
3
5
0.83
L
Cthulhu
IceVersus
Cthulhu
0
3
0
0
W
Sol
2
1
0
2
L
Morgan Le Fay
Twlvgage
Morgan Le Fay
1
7
1
0.21
W
Discordia
Undead575
Discordia
3
1
2
4
W
2
0
2
3
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,910
Damage
39,609
57,842
Taken
51,172
31,498
Mitigated
29,561
13,791
Healing
20,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,034
885
82
3,273
11,051
9,862
0
6,353
4,698
22,946
0
W
Lancelot
 
Lancelot
10,701
2,149
0
6,338
14,043
6,686
0
5,351
8,618
0
60,945
L
Arachne
ILoseMMR
Arachne
8,711
7,099
0
3,231
14,116
5,631
0
5,069
8,939
0
58,823
W
Ganesha
IWORYMEYI
Ganesha
3,423
446
0
1,874
11,787
9,724
292
3,328
8,413
27,410
0
L
Cthulhu
IceVersus
Cthulhu
6,635
1,154
131
3,370
13,944
8,511
0
406
12,944
58,719
0
W
Sol
6,089
1,994
0
6,819
10,356
3,519
2,464
323
10,033
90,846
0
L
Morgan Le Fay
Twlvgage
Morgan Le Fay
4,747
1,142
0
607
10,926
4,362
120
3,782
7,144
42,881
0
W
Discordia
Undead575
Discordia
9,643
439
84
1,140
5,181
1,864
118
1,460
3,721
64,007
0
W
9,753
4,765
230
3,712
9,805
7,768
829
4,287
5,068
0
63,138
L
3,783
1,390
0
3,097
7,805
3,132
0
3,545
4,260
0
67,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,333
Gold Earned
43,927
419
Minions Killed
533
0
Camps Cleared
0
1,478,030
Distance Traveled
1,591,979
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,945
434
35
2
0
279,329
2
W
Lancelot
9,059
566
108
7
0
347,343
9
L
Arachne
7,608
476
85
5
0
395,483
5
W
Ganesha
8,060
504
21
1
0
313,722
3
L
Cthulhu
8,093
506
126
8
0
299,886
5
W
Sol
9,285
580
180
11
0
287,649
2
L
Morgan Le Fay
6,509
407
60
4
0
215,165
4
W
Discordia
8,431
527
121
8
0
311,584
5
W
Horus
9,092
568
103
6
0
331,681
0
L
Medusa
8,178
511
113
7
0
288,167
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role