Player Matchup

Sobek
Sobek
Bronze V
HoLOer
Sobek
Bronze V
Level 105
God Stats
0W - 2L
1,253 SR
Queue Stats
19W - 39L
820 MMR
Party 2
Raijin
Raijin
Silver II
L1nc0ln
Raijin
Silver II
Level 155
God Stats
0W - 2L
1,191 SR
Queue Stats
233W - 270L
1,037 MMR
Party 1
Chaac
Chaac
Silver IV
Uzumakichan
Chaac
Silver IV
Level 120
God Stats
0W - 2L
1,279 SR
Queue Stats
47W - 53L
721 MMR
Party 1
Anhur
Anhur
Silver IV
daplido
Anhur
Silver IV
Level 115
God Stats
10W - 12L
1,401 SR
Queue Stats
37W - 59L
829 MMR
Party 2
Lancelot
Lancelot
Bronze I
vadarki
Lancelot
Bronze I
Level 112
God Stats
0W - 1L
1,380 SR
Queue Stats
22W - 39L
764 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,301 SR
834 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,526 SR
928 MMR
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver III
 
Athena
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver V
CreepingOwl
Medusa
Silver V
Level 117
God Stats
2W - 0L
1,807 SR
Queue Stats
19W - 20L
586 MMR
Party 3
Hun Batz
Hun Batz
Silver IV
Zagaramon
Hun Batz
Silver IV
Level 123
God Stats
3W - 5L
1,343 SR
Queue Stats
93W - 108L
596 MMR
Solo
Gilgamesh
Gilgamesh
Silver V
wiebster
Gilgamesh
Silver V
Level 109
God Stats
12W - 14L
1,479 SR
Queue Stats
91W - 108L
460 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HoLOer
Sobek
10
0 / 5 / 3
7,527
376
5,347
23,719
26,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
L1nc0ln
Raijin
13
2 / 5 / 1
8,489
424
12,473
13,101
5,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 3 / 3
9,260
463
15,568
20,153
12,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
daplido
Anhur
12
1 / 3 / 2
8,268
413
11,856
17,686
7,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
vadarki
Lancelot
14
1 / 5 / 2
9,065
453
13,480
18,155
13,209
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ao KuangBakasuraGebThoth

VS

Bans
Hou YiThanatosKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
6 / 0 / 8
10,997
550
21,625
14,681
6,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
 
Athena
13
0 / 1 / 9
9,441
472
5,645
22,130
23,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
15
4 / 3 / 6
9,849
492
15,188
14,138
7,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Zagaramon
Hun Batz
16
8 / 2 / 12
11,102
555
15,753
20,677
9,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
wiebster
Gilgamesh
17
3 / 0 / 6
10,809
540
12,739
20,316
18,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
6
Kills
21
21
Deaths
6
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
0
8
10
W
Athena
 
Athena
0
1
9
4.5
W
Medusa
4
3
6
2.33
L
Sobek
HoLOer
Sobek
0
5
3
0.3
L
Raijin
L1nc0ln
Raijin
2
5
1
0.5
L
2
3
3
1.17
W
Hun Batz
Zagaramon
Hun Batz
8
2
12
7
L
Anhur
daplido
Anhur
1
3
2
0.67
L
Lancelot
vadarki
Lancelot
1
5
2
0.4
W
Gilgamesh
wiebster
Gilgamesh
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,724
Damage
70,950
92,814
Taken
91,942
64,311
Mitigated
65,496
24,705
Healing
34,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
21,625
755
8,797
7,940
14,681
6,762
1,900
3,914
10,767
87,143
0
W
Athena
 
Athena
5,645
1,775
3,553
4,924
22,130
23,627
656
4,069
18,061
27,572
0
W
Medusa
15,188
6,692
0
1,909
14,138
7,823
5,216
3,018
11,120
0
73,754
L
Sobek
HoLOer
Sobek
5,347
578
0
3,922
23,719
26,079
0
7,618
15,827
17,368
0
L
Raijin
L1nc0ln
Raijin
12,473
1,032
0
1,606
13,101
5,547
0
5,889
6,869
60,187
0
L
15,568
2,118
0
10,751
20,153
12,437
0
5,627
14,272
0
87,166
W
Hun Batz
Zagaramon
Hun Batz
15,753
5,321
0
1,706
20,677
9,148
752
3,217
17,460
0
80,579
L
Anhur
daplido
Anhur
11,856
5,781
0
5,486
17,686
7,039
272
4,284
13,258
0
53,072
L
Lancelot
vadarki
Lancelot
13,480
1,893
178
2,762
18,155
13,209
0
3,864
14,091
0
70,282
W
Gilgamesh
wiebster
Gilgamesh
12,739
4,603
0
6,022
20,316
18,136
1,042
3,602
16,714
0
84,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,609
Gold Earned
52,198
426
Minions Killed
512
0
Camps Cleared
0
1,895,252
Distance Traveled
2,027,099
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,997
550
135
7
0
413,915
3
W
Athena
9,441
472
38
2
0
420,133
7
W
Medusa
9,849
492
91
5
0
354,695
9
L
Sobek
7,527
376
24
1
0
398,379
8
L
Raijin
8,489
424
91
5
0
352,948
6
L
Chaac
9,260
463
125
6
0
409,531
5
W
Hun Batz
11,102
555
99
5
0
441,382
3
L
Anhur
8,268
413
72
4
0
340,645
3
L
Lancelot
9,065
453
114
6
0
393,749
5
W
Gilgamesh
10,809
540
149
7
0
396,974
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role