Player Matchup

Zeus
Zeus
ComandantCody
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,266 Elo+
Party 1
Da Ji
Da Ji
Kazookdu58
Da Ji
Level 108
God Stats
0W - 4L
1,156 SR
Queue Stats
2W - 18L
1,221 Elo+
Party 1
Horus
Horus
supersaiyen99
Horus
Level 122
God Stats
0W - 1L
1,554 SR
Queue Stats
4W - 15L
1,259 Elo+
Party 1
Team Averages
Level 82
1,403 SR
1,249 Elo+

VS

Team Averages
Level 64
1,469 SR
1,379 Elo+
Gilgamesh
Gilgamesh
Greenanonym
Gilgamesh
Level 72
God Stats
1W - 2L
1,380 SR
Queue Stats
3W - 6L
1,440 Elo+
Party 2
Ra
Ra
PlayxDirty5209
Ra
Level 16
God Stats
1W - 0L
1,420 SR
Queue Stats
2W - 5L
1,248 Elo+
Party 2
Da Ji
Da Ji
ZABUZA-0209
Da Ji
Level 103
God Stats
1W - 0L
1,607 SR
Queue Stats
14W - 19L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 4
9,092
568
8,269
13,969
6,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
14
7 / 8 / 1
10,358
647
15,701
17,671
9,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 1 / 4
11,343
709
6,050
17,432
22,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Greenanonym
Gilgamesh
15
5 / 6 / 9
11,988
749
16,131
23,345
16,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 10
11,806
738
11,036
8,992
3,409
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 1 / 7
11,950
747
14,195
12,193
5,688
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
10
Kills
17
17
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
W
Gilgamesh
Greenanonym
Gilgamesh
5
6
9
1.58
L
Da Ji
7
8
1
0.94
W
4
3
10
3
W
8
1
7
11.5
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
41,362
49,072
Taken
44,530
37,915
Mitigated
25,839
13,050
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,269
2,303
0
200
13,969
6,175
0
2,951
11,018
32,052
0
W
Gilgamesh
Greenanonym
Gilgamesh
16,131
5,769
944
2,985
23,345
16,742
225
5,274
17,724
0
50,146
L
Da Ji
15,701
1,670
490
928
17,671
9,146
0
2,490
15,181
0
26,136
W
11,036
2,121
955
1,401
8,992
3,409
1,353
1,290
7,518
47,077
0
W
14,195
3,220
0
934
12,193
5,688
1,119
1,845
10,243
0
28,902
L
6,050
2,853
4,834
6,598
17,432
22,594
0
5,784
11,648
0
21,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,793
Gold Earned
35,744
112
Minions Killed
150
3
Camps Cleared
7
790,588
Distance Traveled
912,198
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,092
568
54
3
2
200,268
0
W
Gilgamesh
11,988
749
41
3
5
255,033
0
L
Da Ji
10,358
647
25
2
0
276,483
5
W
Ra
11,806
738
92
6
0
304,064
2
W
Da Ji
11,950
747
17
1
2
353,101
3
L
Horus
11,343
709
33
2
1
313,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role