Player Matchup

Erlang Shen
Erlang Shen
Gold V
 
Erlang Shen
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver IV
Firekiller219
Fenrir
Silver IV
Level 84
God Stats
0W - 3L
1,487 SR
Queue Stats
15W - 24L
1,234 MMR
Solo
Sol
Sol
Gold III
MageMainlol
Sol
Gold III
Level 117
God Stats
11W - 7L
1,676 SR
Queue Stats
51W - 59L
1,361 MMR
Solo
Bacchus
Bacchus
Silver I
Shamma765
Bacchus
Silver I
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 195L
1,243 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,533 SR
1,368 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,545 SR
1,270 MMR
Loki
Loki
Gold IV
BGbabyyy
Loki
Gold IV
Level 129
God Stats
23W - 25L
1,511 SR
Queue Stats
373W - 380L
1,317 MMR
Solo
Cupid
Cupid
Gold III
CallMeCHINO6755
Cupid
Gold III
Level 140
God Stats
6W - 6L
1,543 SR
Queue Stats
111W - 125L
1,367 MMR
Solo
Geb
Geb
Silver I
M0TiVES
Geb
Silver I
Level 158
God Stats
7W - 7L
1,595 SR
Queue Stats
107W - 109L
1,239 MMR
Solo
Vulcan
Vulcan
Gold V
OceanRaised
Vulcan
Gold V
Level 159
God Stats
22W - 21L
1,533 SR
Queue Stats
695W - 706L
1,252 MMR
Solo
King Arthur
King Arthur
Silver I
V7Rudy
King Arthur
Silver I
Level 117
God Stats
6W - 2L
1,543 SR
Queue Stats
81W - 79L
1,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
1 / 3 / 0
8,584
537
4,550
14,969
14,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
 
Anhur
13
0 / 1 / 0
7,811
488
2,008
8,382
3,374
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 5 / 2
7,471
467
2,754
14,416
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 6 / 0
7,623
476
6,544
13,314
4,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
Shamma765
Bacchus
11
0 / 2 / 1
7,638
477
2,439
8,818
9,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
CliodhnaAtlasDanzaburouLancelot

VS

Bans
KaliArtioSkadiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
5 / 1 / 6
9,209
576
5,914
10,309
5,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8
0 / 0 / 1
6,015
376
1,453
4,867
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
12
1 / 0 / 7
7,684
480
3,233
5,960
4,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Vulcan
14
7 / 2 / 2
8,853
553
12,846
9,833
4,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
V7Rudy
King Arthur
15
4 / 1 / 4
9,546
597
11,997
11,025
9,728
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
17
17
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
3
0
0.33
L
Anhur
 
Anhur
0
1
0
0
W
Loki
5
1
6
8
W
0
0
1
0.5
L
1
5
2
0.4
W
Geb
1
0
7
4.5
L
2
6
0
0.33
W
Vulcan
7
2
2
4
L
Bacchus
Shamma765
Bacchus
0
2
1
0.25
W
King Arthur
V7Rudy
King Arthur
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,295
Damage
35,443
59,899
Taken
41,994
38,746
Mitigated
25,674
19,770
Healing
8,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,550
2,340
0
4,287
14,969
14,377
0
618
14,351
0
61,750
L
Anhur
 
Anhur
2,008
916
0
2,232
8,382
3,374
951
1,007
7,375
0
64,555
W
Loki
5,914
1,480
0
2,679
10,309
5,232
0
1,903
8,406
0
83,957
W
1,453
644
0
1,804
4,867
1,519
0
888
3,979
0
18,520
L
2,754
799
0
5,429
14,416
6,306
0
3,147
11,269
0
42,252
W
Geb
3,233
333
0
1,230
5,960
4,743
126
820
5,140
18,857
0
L
6,544
1,751
0
5,366
13,314
4,953
1,506
8,124
5,190
51,225
6,132
W
Vulcan
12,846
5,670
0
2,740
9,833
4,452
426
4,718
5,115
63,022
0
L
Bacchus
Shamma765
Bacchus
2,439
361
0
2,456
8,818
9,736
180
3,272
5,546
35,147
0
W
King Arthur
V7Rudy
King Arthur
11,997
2,081
0
543
11,025
9,728
333
88
10,937
134
73,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,127
Gold Earned
41,307
436
Minions Killed
415
0
Camps Cleared
0
1,468,105
Distance Traveled
1,564,823
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,584
537
102
6
0
288,869
5
L
Anhur
7,811
488
117
7
0
273,913
5
W
Loki
9,209
576
132
8
0
386,034
4
W
Cupid
6,015
376
26
2
0
165,757
1
L
Fenrir
7,471
467
66
4
0
328,343
4
W
Geb
7,684
480
21
1
0
376,578
7
L
Sol
7,623
476
93
6
0
258,701
1
W
Vulcan
8,853
553
93
6
0
328,123
4
L
Bacchus
7,638
477
58
4
0
318,279
1
W
King Arthur
9,546
597
143
9
0
308,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role