Player Matchup

Chaac
Chaac
Classi
Chaac
Level 16
God Stats
8W - 1L
1,498 SR
Queue Stats
551W - 57L
2,075 Elo+
Party 1
Charybdis
Charybdis
Mymikuu
Charybdis
Level 160
God Stats
32W - 0L
2,063 SR
Queue Stats
2,544W - 181L
2,209 Elo+
Party 1
Yu Huang
Yu Huang
RankedJouster
Yu Huang
Level 37
God Stats
1W - 0L
1,771 SR
Queue Stats
12W - 4L
1,550 Elo+
Solo
Team Averages
Level 71
1,777 SR
1,945 Elo+

VS

Team Averages
Level 57
1,474 SR
1,707 Elo+
Sol
Sol
AccountNum13
Sol
Level 23
God Stats
1W - 3L
1,598 SR
Queue Stats
31W - 11L
1,736 Elo+
Party 2
Sobek
Sobek
CreamedCorn123
Sobek
Level 108
God Stats
0W - 2L
1,365 SR
Queue Stats
93W - 86L
1,606 Elo+
Party 2
Nemesis
Nemesis
ItzNamelesss
Nemesis
Level 39
God Stats
0W - 3L
1,460 SR
Queue Stats
28W - 18L
1,779 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Classi
Chaac
12
8 / 1 / 6
8,294
922
12,415
14,537
9,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Mymikuu
Charybdis
12
6 / 0 / 6
8,098
900
13,610
5,437
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yu Huang
RankedJouster
Yu Huang
12
1 / 0 / 7
7,455
828
7,390
4,820
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
5,770
641
7,348
13,043
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 5 / 1
5,845
649
2,819
14,899
11,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
ItzNamelesss
Nemesis
8
0 / 3 / 1
5,434
604
3,024
8,859
3,105
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
15
Kills
1
1
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Chaac
Classi
Chaac
8
1
6
11
L
0
5
1
0.1
L
Nemesis
ItzNamelesss
Nemesis
0
3
1
0.17
W
Charybdis
Mymikuu
Charybdis
6
0
6
9
W
Yu Huang
RankedJouster
Yu Huang
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,415
Damage
13,191
24,794
Taken
36,801
13,529
Mitigated
19,225
9,210
Healing
5,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,348
2,578
0
2,437
13,043
4,836
0
2,612
10,431
22,580
2,445
W
Chaac
Classi
Chaac
12,415
3,280
0
5,895
14,537
9,399
120
5,211
9,326
0
26,539
L
2,819
140
0
1,496
14,899
11,284
0
3,024
11,875
4,012
0
L
Nemesis
ItzNamelesss
Nemesis
3,024
1,345
0
1,134
8,859
3,105
0
1,760
7,099
0
9,725
W
Charybdis
Mymikuu
Charybdis
13,610
7,454
0
2,277
5,437
2,151
1,444
2,091
3,346
0
29,818
W
Yu Huang
RankedJouster
Yu Huang
7,390
625
0
1,038
4,820
1,979
747
2,146
2,674
37,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,847
Gold Earned
17,049
126
Minions Killed
59
6
Camps Cleared
1
529,108
Distance Traveled
454,059
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,770
641
39
4
0
130,620
1
W
Chaac
8,294
922
23
3
1
185,114
5
L
Sobek
5,845
649
3
0
0
166,136
1
L
Nemesis
5,434
604
17
2
1
157,303
2
W
Charybdis
8,098
900
38
4
4
169,605
2
W
Yu Huang
7,455
828
65
7
1
174,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role