Player Matchup

Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold II
 
Freya
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond IV
E1Mayor
Ullr
Diamond IV
Level 160
God Stats
3W - 4L
1,600 SR
Queue Stats
95W - 103L
2,112 MMR
Solo
Achilles
Achilles
Platinum III
WKeyLife
Achilles
Platinum III
Level 159
God Stats
21W - 29L
1,519 SR
Queue Stats
818W - 831L
1,574 MMR
Solo
Atlas
Atlas
Gold III
rohski
Atlas
Gold III
Level 156
God Stats
0W - 2L
1,332 SR
Queue Stats
442W - 434L
1,595 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,490 SR
1,656 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,596 SR
1,748 MMR
Ra
Ra
Platinum V
 
Ra
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum V
Ayodo
Erlang Shen
Platinum V
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 115L
1,867 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Nebulaas
Jing Wei
Diamond V
Level 160
God Stats
12W - 9L
1,616 SR
Queue Stats
115W - 110L
2,110 MMR
Solo
Bellona
Bellona
Gold II
Yūkimaru
Bellona
Gold II
Level 85
God Stats
2W - 1L
1,889 SR
Queue Stats
13W - 8L
1,692 MMR
Party 1
Horus
Horus
Gold IV
loooovooool
Horus
Gold IV
Level 121
God Stats
11W - 4L
1,475 SR
Queue Stats
57W - 52L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
2 / 7 / 8
13,839
477
17,000
32,395
18,153
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
 
Freya
19
1 / 10 / 3
12,737
439
19,668
30,588
17,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
E1Mayor
Ullr
20
6 / 6 / 7
14,257
492
30,375
31,734
14,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
WKeyLife
Achilles
20
6 / 11 / 2
13,446
464
20,066
51,923
50,933
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
rohski
Atlas
18
1 / 8 / 8
12,577
434
15,568
42,857
47,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
NemesisRavana

VS

Bans
Ah Muzen CabKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
15 / 2 / 15
18,012
621
53,973
25,481
14,934
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
Ayodo
Erlang Shen
20
15 / 6 / 10
17,705
611
37,574
31,817
33,113
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
Nebulaas
Jing Wei
20
6 / 3 / 12
18,125
625
25,886
34,124
18,224
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Yūkimaru
Bellona
20
3 / 4 / 16
16,388
565
27,312
38,109
46,311
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 2 / 20
14,230
491
12,942
33,151
40,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
115
16
Kills
42
42
Deaths
17
28
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
7
8
0.86
L
Freya
 
Freya
1
10
3
0.25
W
Ra
 
Ra
15
2
15
11.25
W
Erlang Shen
Ayodo
Erlang Shen
15
6
10
3.33
L
Ullr
E1Mayor
Ullr
6
6
7
1.58
W
Jing Wei
Nebulaas
Jing Wei
6
3
12
4
L
Achilles
WKeyLife
Achilles
6
11
2
0.64
W
Bellona
Yūkimaru
Bellona
3
4
16
2.75
W
3
2
20
6.5
L
Atlas
rohski
Atlas
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,677
Damage
157,687
189,497
Taken
162,682
148,956
Mitigated
153,360
28,537
Healing
84,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
17,000
9,113
0
5,419
32,395
18,153
0
5,451
26,700
0
121,884
L
Freya
 
Freya
19,668
5,447
0
8,763
30,588
17,124
378
6,798
23,646
103,709
10,578
W
Ra
 
Ra
53,973
6,163
7,673
13,166
25,481
14,934
2,219
5,537
19,477
182,845
0
W
Erlang Shen
Ayodo
Erlang Shen
37,574
19,457
0
11,249
31,817
33,113
2,871
3,196
27,359
0
185,049
L
Ullr
E1Mayor
Ullr
30,375
14,841
0
1,318
31,734
14,791
0
12,796
18,400
0
123,461
W
Jing Wei
Nebulaas
Jing Wei
25,886
20,677
0
20,050
34,124
18,224
9,290
10,682
22,875
0
238,898
L
Achilles
WKeyLife
Achilles
20,066
5,643
0
6,569
51,923
50,933
0
13,401
38,321
0
74,117
W
Bellona
Yūkimaru
Bellona
27,312
13,402
0
15,303
38,109
46,311
2,152
6,282
30,412
0
122,570
W
12,942
5,281
5,070
12,240
33,151
40,778
939
9,573
22,850
0
34,575
L
Atlas
rohski
Atlas
15,568
5,525
544
5,924
42,857
47,955
0
13,834
28,457
70,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,856
Gold Earned
84,460
708
Minions Killed
872
0
Camps Cleared
0
2,597,304
Distance Traveled
2,896,561
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
13,839
477
185
6
0
614,663
4
L
Freya
12,737
439
182
6
0
462,057
2
W
Ra
18,012
621
246
8
0
596,656
7
W
Erlang Shen
17,705
611
175
6
0
592,075
2
L
Ullr
14,257
492
173
6
0
552,695
18
W
Jing Wei
18,125
625
246
8
0
521,239
2
L
Achilles
13,446
464
99
3
0
495,534
2
W
Bellona
16,388
565
174
6
0
561,113
11
W
Horus
14,230
491
31
1
0
625,478
6
L
Atlas
12,577
434
69
2
0
472,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role