Player Matchup

Cthulhu
Cthulhu
Platinum IV
 
Cthulhu
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum IV
JujuTheWolf
Nike
Platinum IV
Level 159
God Stats
3W - 6L
1,477 SR
Queue Stats
258W - 248L
1,831 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
StealthReapz
Xbalanque
Diamond IV
Level 160
God Stats
8W - 9L
1,572 SR
Queue Stats
68W - 57L
2,068 MMR
Solo
Loki
Loki
Platinum II
Testsubject1993
Loki
Platinum II
Level 155
God Stats
5W - 4L
1,503 SR
Queue Stats
211W - 201L
1,840 MMR
Solo
Vulcan
Vulcan
Platinum I
lisersoer
Vulcan
Platinum I
Level 160
God Stats
36W - 39L
1,584 SR
Queue Stats
220W - 215L
2,036 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,527 SR
1,855 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,663 SR
1,912 MMR
Sol
Sol
Gold III
Addicted069
Sol
Gold III
Level 142
God Stats
5W - 0L
1,907 SR
Queue Stats
38W - 21L
1,735 MMR
Solo
Mulan
Mulan
Diamond V
GingerTreeBoy33
Mulan
Diamond V
Level 135
God Stats
21W - 31L
1,653 SR
Queue Stats
248W - 241L
2,071 MMR
Solo
Poseidon
Poseidon
Gold I
PYRO 905
Poseidon
Gold I
Level 125
God Stats
11W - 4L
1,571 SR
Queue Stats
239W - 228L
1,748 MMR
Solo
Sobek
Sobek
Diamond V
Zz IMarley
Sobek
Diamond V
Level 160
God Stats
10W - 12L
1,515 SR
Queue Stats
232W - 207L
2,087 MMR
Solo
Hun Batz
Hun Batz
Platinum I
thillycuh
Hun Batz
Platinum I
Level 129
God Stats
11W - 9L
1,670 SR
Queue Stats
205W - 204L
1,919 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 0
5,421
493
3,725
7,140
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 1 / 1
6,343
577
5,397
7,791
6,358
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
StealthReapz
Xbalanque
9
0 / 2 / 0
5,028
457
3,153
6,543
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 2 / 1
5,402
491
3,077
7,186
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vulcan
lisersoer
Vulcan
9
0 / 5 / 1
4,983
453
3,017
6,404
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AwilixLancelotAtlas

VS

Bans
BastetKing ArthurKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
7,173
652
6,021
7,075
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 0 / 0
6,792
617
5,137
8,894
5,982
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
PYRO 905
Poseidon
10
2 / 2 / 4
5,894
536
5,284
5,513
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
10
1 / 0 / 8
6,294
572
3,848
9,861
8,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
thillycuh
Hun Batz
11
3 / 0 / 2
6,197
563
4,031
5,873
2,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
13
13
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
5
0
1
5.5
W
2
0
0
2
L
0
1
1
0.5
W
Poseidon
PYRO 905
Poseidon
2
2
4
2
L
Xbalanque
StealthReapz
Xbalanque
0
2
0
0
L
1
2
1
0.75
W
Sobek
1
0
8
5
L
Vulcan
lisersoer
Vulcan
0
5
1
0.1
W
Hun Batz
thillycuh
Hun Batz
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,369
Damage
24,321
35,064
Taken
37,216
18,107
Mitigated
21,227
9,714
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,725
391
300
910
7,140
4,546
0
4,036
3,104
17,612
0
W
6,021
2,425
0
4,096
7,075
2,913
1,242
1,030
6,045
52,358
8,831
W
5,137
1,440
0
5,617
8,894
5,982
0
231
8,663
0
52,101
L
5,397
1,258
0
2,000
7,791
6,358
0
580
7,211
0
51,329
W
Poseidon
PYRO 905
Poseidon
5,284
657
117
1,467
5,513
2,023
404
1,713
3,800
46,773
0
L
Xbalanque
StealthReapz
Xbalanque
3,153
1,088
0
2,760
6,543
2,124
588
3,705
2,838
0
31,399
L
3,077
623
0
3,094
7,186
2,548
0
2,351
4,835
0
35,017
W
Sobek
3,848
455
2,030
4,397
9,861
8,093
52
3,304
6,557
15,040
0
L
Vulcan
lisersoer
Vulcan
3,017
1,426
0
650
6,404
2,531
0
3,864
2,540
35,949
0
W
Hun Batz
thillycuh
Hun Batz
4,031
551
0
250
5,873
2,216
0
464
5,409
0
45,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,177
Gold Earned
32,350
319
Minions Killed
404
0
Camps Cleared
0
1,055,559
Distance Traveled
1,059,889
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,421
493
24
2
0
213,660
2
W
Sol
7,173
652
112
10
0
194,688
3
W
Mulan
6,792
617
111
10
0
190,507
2
L
Nike
6,343
577
101
9
0
208,591
1
W
Poseidon
5,894
536
81
7
0
208,561
1
L
Xbalanque
5,028
457
58
5
0
174,497
2
L
Loki
5,402
491
66
6
0
245,496
4
W
Sobek
6,294
572
16
1
0
216,245
4
L
Vulcan
4,983
453
70
6
0
213,315
4
W
Hun Batz
6,197
563
84
8
0
249,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role