Player Matchup

Ne Zha
Ne Zha
Zikovich
Ne Zha
Level 156
God Stats
1W - 1L
1,430 SR
Queue Stats
12W - 19L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
mochaa1211
Cthulhu
Level 88
God Stats
4W - 8L
1,394 SR
Queue Stats
589W - 685L
1,511 Elo+
Solo
Izanami
Izanami
oG Mangotic
Izanami
Level 29
God Stats
2W - 1L
1,513 SR
Queue Stats
6W - 7L
1,412 Elo+
Party 1
Team Averages
Level 91
1,446 SR
1,445 Elo+

VS

Team Averages
Level 62
1,554 SR
1,426 Elo+
Medusa
Medusa
AV3R4GEJ03
Medusa
Level 15
God Stats
0W - 2L
1,318 SR
Queue Stats
3W - 7L
1,178 Elo+
Party 2
Bellona
Bellona
AllowedElk26172
Bellona
Level 144
God Stats
0W - 1L
1,842 SR
Queue Stats
20W - 6L
1,860 Elo+
Party 2
Hel
Hel
PSYPOW3R
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Zikovich
Ne Zha
14
9 / 2 / 9
9,271
927
12,379
10,210
5,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
mochaa1211
Cthulhu
14
6 / 3 / 12
9,622
962
6,721
10,638
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
oG Mangotic
Izanami
14
5 / 3 / 13
8,930
893
10,488
6,780
2,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AV3R4GEJ03
Medusa
10
1 / 6 / 5
6,785
679
6,922
13,286
4,671
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
7 / 7 / 1
9,023
902
6,647
14,321
13,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 7 / 4
6,592
659
5,010
11,293
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
20
Kills
8
8
Deaths
20
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
AV3R4GEJ03
Medusa
1
6
5
0.58
L
7
7
1
1.07
L
0
7
4
0.29
W
Ne Zha
Zikovich
Ne Zha
9
2
9
6.75
W
Cthulhu
mochaa1211
Cthulhu
6
3
12
4
W
Izanami
oG Mangotic
Izanami
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,588
Damage
18,579
27,628
Taken
38,900
17,406
Mitigated
22,532
6,608
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AV3R4GEJ03
Medusa
6,922
3,430
0
735
13,286
4,671
977
2,250
11,036
0
11,043
L
6,647
1,956
290
1,446
14,321
13,915
397
2,779
11,542
0
27,201
L
5,010
50
1,453
2,064
11,293
3,946
136
2,016
9,277
14,788
0
W
Ne Zha
Zikovich
Ne Zha
12,379
4,504
0
3,036
10,210
5,978
174
1,789
8,421
0
30,447
W
Cthulhu
mochaa1211
Cthulhu
6,721
372
237
2,288
10,638
8,979
0
1,910
8,728
20,542
0
W
Izanami
oG Mangotic
Izanami
10,488
7,632
0
1,047
6,780
2,449
2,500
1,881
4,899
0
32,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,823
Gold Earned
22,400
100
Minions Killed
78
3
Camps Cleared
5
562,361
Distance Traveled
503,658
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,785
679
15
2
0
170,364
0
L
Bellona
9,023
902
46
5
4
166,036
4
L
Hel
6,592
659
17
2
1
167,258
1
W
Ne Zha
9,271
927
20
2
2
197,421
0
W
Cthulhu
9,622
962
28
3
1
184,500
1
W
Izanami
8,930
893
52
5
0
180,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role