Player Matchup

Tsukuyomi
Tsukuyomi
CooI Penguin
Tsukuyomi
Level 147
God Stats
1W - 2L
1,340 SR
Queue Stats
24W - 31L
1,479 Elo+
Party 2
Ra
Ra
NATIVERAIDER707
Ra
Level 121
God Stats
3W - 2L
1,299 SR
Queue Stats
63W - 59L
1,556 Elo+
Party 2
Chaac
Chaac
StylisHxReMaKe
Chaac
Level 128
God Stats
12W - 19L
1,611 SR
Queue Stats
102W - 106L
1,566 Elo+
Party 2
Team Averages
Level 132
1,417 SR
1,533 Elo+

VS

Team Averages
Level 48
1,447 SR
1,304 Elo+
Cupid
Cupid
BLUIScorpionYT
Cupid
Level 85
God Stats
8W - 10L
1,496 SR
Queue Stats
172W - 157L
1,508 Elo+
Solo
Cthulhu
Cthulhu
MAD SMALL
Cthulhu
Level 17
God Stats
1W - 8L
1,344 SR
Queue Stats
1W - 14L
1,135 Elo+
Party 1
Zhong Kui
Zhong Kui
WastedXAlien
Zhong Kui
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 56L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CooI Penguin
Tsukuyomi
16
7 / 3 / 14
12,404
775
17,599
17,592
10,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
10 / 3 / 13
12,307
769
20,523
12,435
6,180
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
9 / 2 / 15
13,132
821
17,454
25,709
21,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 1
11,723
733
11,438
14,762
5,332
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
MAD SMALL
Cthulhu
13
0 / 10 / 6
10,083
630
7,764
26,600
24,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
WastedXAlien
Zhong Kui
13
1 / 11 / 5
10,134
633
19,266
24,051
12,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
26
Kills
7
8
Deaths
26
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
5
1
1.3
W
Tsukuyomi
CooI Penguin
Tsukuyomi
7
3
14
4.67
L
Cthulhu
MAD SMALL
Cthulhu
0
10
6
0.3
W
10
3
13
5.5
W
9
2
15
8.25
L
Zhong Kui
WastedXAlien
Zhong Kui
1
11
5
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,576
Damage
38,468
55,736
Taken
65,413
37,571
Mitigated
42,452
23,878
Healing
14,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,438
4,939
724
3,815
14,762
5,332
0
3,702
10,933
0
34,423
W
Tsukuyomi
CooI Penguin
Tsukuyomi
17,599
3,631
909
5,899
17,592
10,141
599
8,897
8,695
0
42,260
L
Cthulhu
MAD SMALL
Cthulhu
7,764
1,151
859
1,567
26,600
24,197
0
9,995
16,132
23,930
0
W
20,523
2,719
2,596
4,945
12,435
6,180
499
7,761
4,674
44,566
0
W
17,454
4,717
0
9,529
25,709
21,250
1,393
10,824
14,885
0
54,722
L
Zhong Kui
WastedXAlien
Zhong Kui
19,266
1,468
871
6,619
24,051
12,923
0
7,206
16,354
44,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,843
Gold Earned
31,940
194
Minions Killed
145
9
Camps Cleared
4
866,486
Distance Traveled
756,896
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,723
733
75
5
1
270,204
3
W
Tsukuyomi
12,404
775
44
3
1
276,531
2
L
Cthulhu
10,083
630
21
1
1
248,547
2
W
Ra
12,307
769
82
5
3
260,104
1
W
Chaac
13,132
821
68
4
5
329,851
2
L
Zhong Kui
10,134
633
49
3
2
238,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role