Player Matchup

Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CarolBi
Sol
Level 44
God Stats
4W - 4L
1,530 SR
Queue Stats
105W - 145L
1,301 Elo+
Solo
Xing Tian
Xing Tian
SpeinD
Xing Tian
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 44L
1,432 Elo+
Solo
Izanami
Izanami
TiaZilda
Izanami
Level 143
God Stats
2W - 8L
1,313 SR
Queue Stats
34W - 31L
1,421 Elo+
Solo
Team Averages
Level 75
1,469 SR
1,431 Elo+

VS

Team Averages
Level 80
1,529 SR
1,397 Elo+
Ymir
Ymir
TRIPPIEREDDL
Ymir
Level 64
God Stats
54W - 57L
1,503 SR
Queue Stats
66W - 67L
1,473 Elo+
Party 1
Sun Wukong
Sun Wukong
TheRealMirza
Sun Wukong
Level 65
God Stats
11W - 13L
1,378 SR
Queue Stats
521W - 554L
1,363 Elo+
Solo
Set
Set
TwyseeR
Set
Level 65
God Stats
5W - 3L
1,563 SR
Queue Stats
74W - 72L
1,477 Elo+
Party 1
Ra
Ra
eazyislam
Ra
Level 109
God Stats
1W - 1L
1,460 SR
Queue Stats
5W - 15L
1,140 Elo+
Solo
Neith
Neith
volksvolks
Neith
Level 98
God Stats
3W - 2L
1,741 SR
Queue Stats
24W - 20L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 2 / 1
8,395
466
13,151
17,873
16,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
 
Fenrir
12
0 / 4 / 2
7,776
432
5,164
14,935
7,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
11
1 / 4 / 1
7,223
401
4,764
11,576
4,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
SpeinD
Xing Tian
13
4 / 4 / 2
9,054
503
10,250
16,342
13,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
TiaZilda
Izanami
12
2 / 4 / 1
7,937
441
7,399
15,586
6,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
9,254
514
8,294
14,082
13,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
TheRealMirza
Sun Wukong
16
1 / 0 / 1
9,297
517
10,075
17,974
11,721
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Set
16
9 / 4 / 2
9,849
547
16,193
17,989
9,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 0 / 0
5,319
296
0
0
0
Neith
14
6 / 2 / 9
9,103
506
18,433
12,403
6,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
18
18
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
1
0.25
L
Fenrir
 
Fenrir
0
4
2
0.25
L
Sol
1
4
1
0.38
L
Xing Tian
SpeinD
Xing Tian
4
4
2
1.25
W
2
1
13
8.5
W
Sun Wukong
TheRealMirza
Sun Wukong
1
0
1
1.5
L
Izanami
TiaZilda
Izanami
2
4
1
0.63
W
Set
9
4
2
2.5
W
0
0
0
0
W
Neith
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,728
Damage
52,995
76,312
Taken
62,448
48,920
Mitigated
40,899
18,760
Healing
23,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,151
4,788
0
4,779
17,873
16,551
652
477
17,228
0
70,096
L
Fenrir
 
Fenrir
5,164
1,692
0
3,854
14,935
7,779
0
1,421
13,514
0
47,068
L
Sol
4,764
691
0
4,017
11,576
4,328
0
1,747
9,829
43,912
0
L
Xing Tian
SpeinD
Xing Tian
10,250
1,127
0
2,488
16,342
13,446
111
3,017
13,325
28,652
0
W
8,294
2,565
0
3,005
14,082
13,363
732
3,226
10,856
37,637
0
W
Sun Wukong
TheRealMirza
Sun Wukong
10,075
2,882
236
6,252
17,974
11,721
554
1,435
16,539
0
72,030
L
Izanami
TiaZilda
Izanami
7,399
5,251
0
3,622
15,586
6,816
0
1,632
13,954
0
61,509
W
Set
16,193
7,741
566
7,750
17,989
9,365
1,628
6,033
11,956
0
70,293
W
0
0
0
0
0
0
0
0
0
0
0
W
Neith
18,433
9,004
299
5,549
12,403
6,450
1,674
4,320
8,083
0
69,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,385
Gold Earned
42,822
375
Minions Killed
370
0
Camps Cleared
0
1,540,140
Distance Traveled
1,327,091
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,395
466
99
6
0
270,563
5
L
Fenrir
7,776
432
81
5
0
323,361
0
L
Sol
7,223
401
71
4
0
295,014
0
L
Xing Tian
9,054
503
17
1
0
341,063
0
W
Ymir
9,254
514
50
3
0
331,270
7
W
Sun Wukong
9,297
517
120
7
0
334,440
0
L
Izanami
7,937
441
107
6
0
310,139
5
W
Set
9,849
547
124
7
0
346,426
3
W
Ra
5,319
296
0
0
0
0
0
W
Neith
9,103
506
76
4
0
314,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role