Player Matchup

Shiva
Shiva
KalasUnleashed
Shiva
Level 128
God Stats
6W - 5L
1,659 SR
Queue Stats
172W - 181L
1,449 Elo+
Solo
Cthulhu
Cthulhu
Smartxr
Cthulhu
Level 29
God Stats
1W - 0L
1,733 SR
Queue Stats
30W - 30L
1,433 Elo+
Party 1
Tyr
Tyr
Snoo-white
Tyr
Level 151
God Stats
1W - 2L
1,508 SR
Queue Stats
75W - 74L
1,536 Elo+
Solo
Heimdallr
Heimdallr
maskedsausage
Heimdallr
Level 89
God Stats
3W - 5L
1,425 SR
Queue Stats
94W - 88L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
saawnii
Sun Wukong
Level 18
God Stats
2W - 3L
1,298 SR
Queue Stats
147W - 200L
1,503 Elo+
Solo
Team Averages
Level 83
1,525 SR
1,491 Elo+

VS

Team Averages
Level 73
1,495 SR
1,468 Elo+
Nu Wa
Nu Wa
Allgot
Nu Wa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,392 Elo+
Solo
Bellona
Bellona
LebaneseMo
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,488 Elo+
Solo
Cupid
Cupid
N1GHTSH4DOWZ1
Cupid
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 84L
1,528 Elo+
Party 2
Chaac
Chaac
Oeuzalbus
Chaac
Level 132
God Stats
1W - 2L
1,473 SR
Queue Stats
140W - 149L
1,416 Elo+
Solo
Bacchus
Bacchus
StaySlippy5435
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 22
11,884
625
18,050
27,284
28,122
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Smartxr
Cthulhu
19
0 / 2 / 18
12,038
634
19,896
22,548
29,840
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
14 / 4 / 11
14,495
763
24,741
37,879
57,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
maskedsausage
Heimdallr
20
16 / 4 / 10
15,074
793
48,532
22,861
16,998
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
saawnii
Sun Wukong
20
1 / 0 / 21
12,070
635
15,472
40,946
34,422
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Allgot
Nu Wa
20
1 / 8 / 5
11,209
590
29,265
21,496
10,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
LebaneseMo
Bellona
17
0 / 7 / 7
11,055
582
18,529
32,230
34,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 3 / 3
11,779
620
30,082
22,394
13,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
Oeuzalbus
Chaac
19
3 / 6 / 5
12,539
660
22,534
32,606
56,503
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 7 / 6
11,976
630
17,476
29,757
57,578
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
38
31
Kills
12
12
Deaths
31
82
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Allgot
Nu Wa
1
8
5
0.44
W
0
2
22
5.5
L
Bellona
LebaneseMo
Bellona
0
7
7
0.5
L
5
3
3
2.17
L
Chaac
Oeuzalbus
Chaac
3
6
5
0.92
W
Cthulhu
Smartxr
Cthulhu
0
2
18
4.5
W
14
4
11
4.88
L
3
7
6
0.86
W
Heimdallr
maskedsausage
Heimdallr
16
4
10
5.25
W
Sun Wukong
saawnii
Sun Wukong
1
0
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,691
Damage
117,886
151,518
Taken
138,483
166,464
Mitigated
173,350
64,721
Healing
51,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Allgot
Nu Wa
29,265
6,381
1,456
1,377
21,496
10,859
0
2,712
18,784
52,273
0
W
18,050
1,157
8,341
6,616
27,284
28,122
302
10,336
16,948
0
44,199
L
Bellona
LebaneseMo
Bellona
18,529
5,223
4,627
6,058
32,230
34,485
81
4,573
27,657
707
28,908
L
30,082
17,514
6,824
7,742
22,394
13,925
144
2,836
19,558
0
49,929
L
Chaac
Oeuzalbus
Chaac
22,534
2,325
3,547
10,117
32,606
56,503
140
5,293
27,313
0
46,655
W
Cthulhu
Smartxr
Cthulhu
19,896
733
2,670
1,716
22,548
29,840
114
7,748
14,800
44,100
0
W
24,741
3,047
1,614
13,575
37,879
57,082
177
7,515
29,883
0
45,186
L
17,476
2,126
4,390
5,144
29,757
57,578
128
4,482
25,275
28,320
0
W
Heimdallr
maskedsausage
Heimdallr
48,532
26,098
1,515
6,640
22,861
16,998
5,047
9,373
13,488
0
91,709
W
Sun Wukong
saawnii
Sun Wukong
15,472
1,932
3,862
18,172
40,946
34,422
1,862
12,331
28,615
0
38,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,561
Gold Earned
58,558
242
Minions Killed
173
0
Camps Cleared
0
1,910,330
Distance Traveled
1,852,499
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,209
590
48
3
0
262,887
1
W
Shiva
11,884
625
47
2
0
385,852
1
L
Bellona
11,055
582
11
1
0
425,299
0
L
Cupid
11,779
620
44
2
0
379,458
0
L
Chaac
12,539
660
50
3
0
453,550
0
W
Cthulhu
12,038
634
50
3
0
379,525
0
W
Tyr
14,495
763
48
3
0
393,289
0
L
Bacchus
11,976
630
20
1
0
331,305
0
W
Heimdallr
15,074
793
71
4
0
340,459
1
W
Sun Wukong
12,070
635
26
1
0
411,205
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role