Player Matchup

Bakasura
Bakasura
Chewllino
Bakasura
Level 27
God Stats
13W - 3L
1,862 SR
Queue Stats
80W - 26L
1,925 Elo+
Party 2
Tiamat
Tiamat
Dredolg
Tiamat
Level 139
God Stats
2W - 1L
1,249 SR
Queue Stats
247W - 172L
1,765 Elo+
Party 2
Medusa
Medusa
zRicky
Medusa
Level 149
God Stats
15W - 7L
1,630 SR
Queue Stats
247W - 171L
1,765 Elo+
Party 2
Team Averages
Level 105
1,581 SR
1,818 Elo+

VS

Team Averages
Level 48
1,496 SR
1,266 Elo+
Merlin
Merlin
DeIete
Merlin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,251 Elo+
Party 1
Vamana
Vamana
Enards
Vamana
Level 67
God Stats
14W - 21L
1,487 SR
Queue Stats
34W - 62L
1,335 Elo+
Solo
Guan Yu
Guan Yu
Miserycalling
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chewllino
Bakasura
12
9 / 3 / 5
8,540
854
9,215
9,972
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Dredolg
Tiamat
12
1 / 1 / 16
7,670
767
5,415
6,808
6,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
zRicky
Medusa
13
8 / 0 / 8
8,718
872
13,783
7,523
3,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DeIete
Merlin
9
2 / 7 / 1
6,393
639
6,447
9,013
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Enards
Vamana
10
2 / 6 / 1
6,715
672
5,414
13,019
11,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
8
0 / 5 / 1
5,949
595
1,331
9,721
6,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
18
Kills
4
4
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Chewllino
Bakasura
9
3
5
3.83
L
Merlin
DeIete
Merlin
2
7
1
0.36
W
Tiamat
Dredolg
Tiamat
1
1
16
9
L
Vamana
Enards
Vamana
2
6
1
0.42
L
Guan Yu
0
5
1
0.1
W
Medusa
zRicky
Medusa
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,413
Damage
13,192
24,303
Taken
31,753
15,801
Mitigated
21,457
5,262
Healing
2,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Chewllino
Bakasura
9,215
5,892
0
2,196
9,972
5,756
641
2,483
7,489
0
19,490
L
Merlin
DeIete
Merlin
6,447
796
0
0
9,013
3,059
0
1,657
6,707
19,235
0
W
Tiamat
Dredolg
Tiamat
5,415
957
0
1,986
6,808
6,868
44
2,865
3,943
14,223
0
L
Vamana
Enards
Vamana
5,414
3,098
0
2,030
13,019
11,795
0
1,592
10,550
0
21,857
L
Guan Yu
1,331
142
185
425
9,721
6,603
0
1,705
7,245
0
3,758
W
Medusa
zRicky
Medusa
13,783
8,150
0
1,080
7,523
3,177
971
1,645
5,878
0
45,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,928
Gold Earned
19,057
119
Minions Killed
64
7
Camps Cleared
2
575,471
Distance Traveled
418,216
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,540
854
31
3
2
212,331
0
L
Merlin
6,393
639
39
4
2
132,904
3
W
Tiamat
7,670
767
26
3
4
172,857
1
L
Vamana
6,715
672
24
2
0
165,953
4
L
Guan Yu
5,949
595
1
0
0
119,359
0
W
Medusa
8,718
872
62
6
1
190,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role