Player Matchup

Olorun
Olorun
BelialOfTheAbyss
Olorun
Level 148
God Stats
3W - 4L
1,606 SR
Queue Stats
187W - 207L
1,502 Elo+
Party 2
Mulan
Mulan
M4UL_ShaKhduRuK
Mulan
Level 145
God Stats
1W - 7L
1,289 SR
Queue Stats
101W - 134L
1,434 Elo+
Party 2
Thanatos
Thanatos
PaulTHEKiller_11
Thanatos
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,356 Elo+
Solo
Sylvanus
Sylvanus
iiTHAMERR
Sylvanus
Level 129
God Stats
18W - 16L
1,509 SR
Queue Stats
232W - 251L
1,399 Elo+
Solo
Ra
Ra
larutanrepus01
Ra
Level 146
God Stats
0W - 2L
1,645 SR
Queue Stats
114W - 104L
1,550 Elo+
Party 2
Team Averages
Level 125
1,510 SR
1,448 Elo+

VS

Team Averages
Level 110
1,426 SR
1,419 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
MFStahlhut
Hercules
Level 141
God Stats
1W - 1L
1,230 SR
Queue Stats
6W - 8L
1,311 Elo+
Solo
Bacchus
Bacchus
Raalanovie
Bacchus
Level 57
God Stats
7W - 22L
1,241 SR
Queue Stats
296W - 311L
1,448 Elo+
Party 1
Zhong Kui
Zhong Kui
qSmugu
Zhong Kui
Level 64
God Stats
58W - 37L
1,433 SR
Queue Stats
394W - 413L
1,421 Elo+
Party 1
Hun Batz
Hun Batz
roopex1999
Hun Batz
Level 128
God Stats
12W - 8L
1,728 SR
Queue Stats
629W - 648L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 2
11,275
513
15,548
26,251
13,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 4 / 3
9,354
425
13,205
21,322
22,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 8 / 3
9,516
433
10,790
22,624
11,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
iiTHAMERR
Sylvanus
15
1 / 4 / 1
10,007
455
14,940
25,471
27,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 4 / 2
9,786
445
9,642
14,208
6,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
4 / 1 / 7
11,591
527
22,334
23,734
10,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
MFStahlhut
Hercules
17
4 / 2 / 2
11,274
512
12,094
22,195
20,704
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
Raalanovie
Bacchus
16
1 / 1 / 14
10,805
491
9,969
20,364
30,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
qSmugu
Zhong Kui
19
12 / 4 / 2
12,509
569
20,428
21,387
17,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
roopex1999
Hun Batz
17
3 / 0 / 5
10,952
498
9,094
17,017
7,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
8
Kills
24
24
Deaths
8
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
7
7.5
L
3
4
2
1
L
2
4
3
0.88
W
Hercules
MFStahlhut
Hercules
4
2
2
2.5
L
1
8
3
0.31
W
Bacchus
Raalanovie
Bacchus
1
1
14
8
L
Sylvanus
iiTHAMERR
Sylvanus
1
4
1
0.38
L
1
4
2
0.5
W
Zhong Kui
qSmugu
Zhong Kui
12
4
2
3.25
W
Hun Batz
roopex1999
Hun Batz
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,125
Damage
73,919
109,876
Taken
104,697
82,589
Mitigated
86,327
53,032
Healing
40,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
22,334
13,288
0
14,862
23,734
10,619
354
11,823
11,803
0
108,016
L
15,548
8,448
1,069
16,103
26,251
13,247
1,862
5,858
20,393
92,530
0
L
13,205
1,358
359
3,790
21,322
22,771
121
10,461
10,861
0
54,755
W
Hercules
MFStahlhut
Hercules
12,094
5,268
0
9,059
22,195
20,704
924
11,608
10,553
0
77,750
L
10,790
2,824
0
15,001
22,624
11,840
0
4,554
18,070
0
87,697
W
Bacchus
Raalanovie
Bacchus
9,969
981
665
3,541
20,364
30,694
0
6,077
14,061
38,999
0
L
Sylvanus
iiTHAMERR
Sylvanus
14,940
3,482
748
11,003
25,471
27,732
96
3,235
22,236
55,249
14,027
L
9,642
765
1,489
3,470
14,208
6,999
0
6,289
7,919
73,311
0
W
Zhong Kui
qSmugu
Zhong Kui
20,428
2,927
0
8,782
21,387
17,069
1,103
5,858
15,309
118,290
0
W
Hun Batz
roopex1999
Hun Batz
9,094
4,139
0
3,117
17,017
7,241
0
3,743
12,940
0
97,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,938
Gold Earned
57,131
578
Minions Killed
621
0
Camps Cleared
0
1,838,764
Distance Traveled
2,056,888
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,591
527
142
6
0
356,677
0
L
Olorun
11,275
513
143
7
0
364,169
4
L
Mulan
9,354
425
69
3
0
375,971
1
W
Hercules
11,274
512
144
7
0
384,117
1
L
Thanatos
9,516
433
106
5
0
399,186
0
W
Bacchus
10,805
491
38
2
0
456,370
0
L
Sylvanus
10,007
455
131
6
0
356,610
2
L
Ra
9,786
445
129
6
0
342,828
4
W
Zhong Kui
12,509
569
146
7
0
357,097
5
W
Hun Batz
10,952
498
151
7
0
502,627
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role