Player Matchup

Hou Yi
Hou Yi
ShiraToushira
Hou Yi
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 61L
1,465 Elo+
Solo
Da Ji
Da Ji
coupdogg
Da Ji
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,314 Elo+
Party 1
Cerberus
Cerberus
kunral
Cerberus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,412 Elo+
Party 1
Chernobog
Chernobog
raptornase
Chernobog
Level 109
God Stats
5W - 6L
1,905 SR
Queue Stats
373W - 370L
1,438 Elo+
Solo
Hachiman
Hachiman
trulsemann90
Hachiman
Level 121
God Stats
1W - 6L
1,222 SR
Queue Stats
282W - 313L
1,370 Elo+
Solo
Team Averages
Level 100
1,525 SR
1,400 Elo+

VS

Team Averages
Level 68
1,365 SR
1,336 Elo+
Chiron
Chiron
 
Chiron
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Demolay171
Raijin
Level 69
God Stats
1W - 1L
1,268 SR
Queue Stats
112W - 128L
1,340 Elo+
Solo
Nemesis
Nemesis
NemesisDH
Nemesis
Level 21
God Stats
1W - 1L
1,244 SR
Queue Stats
49W - 57L
1,308 Elo+
Solo
Lancelot
Lancelot
Xxrevolution04xX
Lancelot
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,312 Elo+
Party 2
Eset
Eset
alexggalarza6
Eset
Level 80
God Stats
1W - 0L
1,314 SR
Queue Stats
25W - 30L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 6
9,682
538
11,527
20,022
11,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
coupdogg
Da Ji
17
1 / 4 / 5
10,007
556
6,116
17,142
22,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
kunral
Cerberus
20
3 / 5 / 5
11,480
638
16,101
30,758
40,399
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
raptornase
Chernobog
19
1 / 6 / 5
10,608
589
15,533
18,081
10,641
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
trulsemann90
Hachiman
16
4 / 12 / 3
10,429
579
19,588
22,997
13,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
3 / 2 / 17
12,247
680
25,150
16,345
8,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
Demolay171
Raijin
19
3 / 2 / 23
12,020
668
14,942
15,189
7,029
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
NemesisDH
Nemesis
20
9 / 1 / 19
13,014
723
12,903
18,369
10,061
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

20
10 / 1 / 16
12,885
716
17,775
19,509
12,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 5 / 17
12,744
708
32,037
17,781
8,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
126
9
Kills
34
34
Deaths
11
24
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
2
17
5.75
W
Raijin
Demolay171
Raijin
3
2
23
7.25
W
Nemesis
NemesisDH
Nemesis
9
1
19
18.5
L
0
7
6
0.43
W
10
1
16
18
W
9
5
17
3.5
L
Da Ji
coupdogg
Da Ji
1
4
5
0.88
L
Cerberus
kunral
Cerberus
3
5
5
1.1
L
Chernobog
raptornase
Chernobog
1
6
5
0.58
L
Hachiman
trulsemann90
Hachiman
4
12
3
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,865
Damage
102,807
109,000
Taken
87,193
99,612
Mitigated
46,085
24,689
Healing
48,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
25,150
6,187
4,482
5,466
16,345
8,222
2,276
4,352
11,993
0
61,602
W
Raijin
Demolay171
Raijin
14,942
2,053
5,584
4,400
15,189
7,029
1,032
3,200
11,989
30,174
0
W
Nemesis
NemesisDH
Nemesis
12,903
4,153
3,635
7,299
18,369
10,061
1,678
2,028
16,341
0
28,603
L
11,527
5,100
3,388
2,714
20,022
11,947
0
10,189
9,833
0
25,205
W
17,775
4,269
3,108
7,834
19,509
12,430
1,572
2,464
17,045
0
34,026
W
32,037
1,014
2,768
4,261
17,781
8,343
1,424
4,057
13,724
47,820
0
L
Da Ji
coupdogg
Da Ji
6,116
628
230
5
17,142
22,995
0
7,528
9,614
0
13,567
L
Cerberus
kunral
Cerberus
16,101
712
3,713
9,327
30,758
40,399
0
14,229
16,529
39,526
0
L
Chernobog
raptornase
Chernobog
15,533
6,517
1,129
555
18,081
10,641
0
7,133
10,948
0
40,093
L
Hachiman
trulsemann90
Hachiman
19,588
9,431
1,259
2,369
22,997
13,630
0
7,900
15,097
0
32,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,206
Gold Earned
62,910
182
Minions Killed
190
0
Camps Cleared
0
1,386,434
Distance Traveled
1,755,149
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,247
680
72
4
0
316,921
3
W
Raijin
12,020
668
31
2
0
338,639
0
W
Nemesis
13,014
723
24
1
0
352,111
2
L
Hou Yi
9,682
538
33
2
0
238,978
2
W
Lancelot
12,885
716
27
2
0
408,625
0
W
Eset
12,744
708
36
2
0
338,853
3
L
Da Ji
10,007
556
14
1
0
317,199
0
L
Cerberus
11,480
638
53
3
0
327,148
0
L
Chernobog
10,608
589
50
3
0
274,617
0
L
Hachiman
10,429
579
32
2
0
228,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role