Player Matchup

Hou Yi
Hou Yi
Grandmaster
 
Hou Yi
Grandmaster
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Grandmaster
 
Yu Huang
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond I
StuckStepmum69
Sobek
Diamond I
Level 146
God Stats
3W - 0L
1,684 SR
Queue Stats
99W - 14L
2,928 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 128
1,561 SR
1,976 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,616 SR
1,904 MMR
Chaac
Chaac
Diamond III
 
Chaac
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Diamond III
HyperJanemba
Hades
Diamond III
Level 137
God Stats
85W - 64L
1,706 SR
Queue Stats
281W - 357L
2,307 MMR
Solo
Arachne
Arachne
Platinum IV
Popel_Schnipser
Arachne
Platinum IV
Level 147
God Stats
25W - 14L
1,641 SR
Queue Stats
195W - 206L
1,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
11 / 1 / 6
10,924
840
23,972
14,513
6,782
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
 
Yu Huang
15
4 / 1 / 14
9,949
765
12,798
8,599
4,095
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 0 / 15
11,137
857
7,788
15,625
19,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
FenrirThothAchillesAtlasBaba Yaga

VS

Bans
Ah Muzen CabMedusaOdinShivaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 6 / 1
8,408
647
9,763
19,246
16,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
1 / 9 / 1
8,545
657
9,298
17,524
10,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 4 / 1
7,576
583
6,498
13,896
7,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
19
Kills
2
2
Deaths
19
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
11
1
6
14
W
Yu Huang
 
Yu Huang
4
1
14
11
L
Chaac
 
Chaac
1
6
1
0.25
L
1
9
1
0.17
L
0
4
1
0.13
W
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,558
Damage
25,559
38,737
Taken
50,666
30,581
Mitigated
33,909
18,988
Healing
8,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
23,972
12,515
0
5,869
14,513
6,782
1,899
3,768
10,538
0
58,478
W
Yu Huang
 
Yu Huang
12,798
1,951
0
2,011
8,599
4,095
810
2,349
6,055
51,071
0
L
Chaac
 
Chaac
9,763
2,597
0
3,460
19,246
16,414
0
5,965
13,281
0
32,527
L
9,298
94
250
2,630
17,524
10,187
0
7,321
10,203
30,912
0
L
6,498
3,300
0
1,908
13,896
7,308
0
7,553
6,343
0
14,093
W
7,788
1,267
1,142
9,966
15,625
19,704
442
3,364
11,958
21,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,010
Gold Earned
24,529
189
Minions Killed
130
8
Camps Cleared
1
720,365
Distance Traveled
628,019
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,924
840
73
6
3
220,390
4
W
Yu Huang
9,949
765
84
6
3
235,730
1
L
Chaac
8,408
647
45
3
0
204,402
0
L
Hades
8,545
657
62
5
1
195,876
4
L
Arachne
7,576
583
23
2
0
227,741
0
W
Sobek
11,137
857
32
2
2
264,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role