Player Matchup

Janus
Janus
DIMEINO
Janus
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 23L
1,475 Elo+
Party 2
Hercules
Hercules
EasyPeasy52
Hercules
Level 95
God Stats
2W - 1L
1,285 SR
Queue Stats
15W - 22L
1,461 Elo+
Party 2
Nemesis
Nemesis
Gh0stN5tuFF
Nemesis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,627 Elo+
Party 2
Team Averages
Level 73
1,428 SR
1,521 Elo+

VS

Team Averages
Level 92
1,456 SR
1,420 Elo+
Fenrir
Fenrir
Kernyo
Fenrir
Level 115
God Stats
0W - 3L
1,478 SR
Queue Stats
72W - 80L
1,405 Elo+
Party 1
Chaac
Chaac
Mkemik
Chaac
Level 30
God Stats
2W - 5L
1,276 SR
Queue Stats
40W - 51L
1,382 Elo+
Party 1
Chang'e
Chang'e
shuxto
Chang'e
Level 132
God Stats
2W - 5L
1,615 SR
Queue Stats
100W - 132L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DIMEINO
Janus
20
4 / 8 / 6
18,418
658
29,449
21,203
9,428
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
EasyPeasy52
Hercules
20
2 / 6 / 12
17,683
632
17,905
48,419
75,205
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Gh0stN5tuFF
Nemesis
20
9 / 8 / 6
20,109
718
47,724
35,321
22,833
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kernyo
Fenrir
20
8 / 4 / 8
18,636
666
23,747
35,600
19,971
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chaac
Mkemik
Chaac
20
8 / 5 / 14
18,559
663
37,200
48,015
53,882
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
shuxto
Chang'e
20
6 / 6 / 13
18,374
656
24,706
32,569
14,603
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
15
Kills
22
22
Deaths
15
24
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Janus
DIMEINO
Janus
4
8
6
0.88
W
Hercules
EasyPeasy52
Hercules
2
6
12
1.33
W
Nemesis
Gh0stN5tuFF
Nemesis
9
8
6
1.5
L
Fenrir
Kernyo
Fenrir
8
4
8
3
L
Chaac
Mkemik
Chaac
8
5
14
3
L
Chang'e
shuxto
Chang'e
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,078
Damage
85,653
104,943
Taken
116,184
107,466
Mitigated
88,456
20,206
Healing
43,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DIMEINO
Janus
29,449
1,343
338
1,431
21,203
9,428
549
2,654
18,133
101,743
0
W
Hercules
EasyPeasy52
Hercules
17,905
4,669
24
14,807
48,419
75,205
356
11,566
36,093
0
40,895
W
Nemesis
Gh0stN5tuFF
Nemesis
47,724
24,937
0
3,606
35,321
22,833
2,703
11,032
23,885
0
105,865
L
Fenrir
Kernyo
Fenrir
23,747
16,210
0
7,922
35,600
19,971
516
8,189
27,302
0
85,250
L
Chaac
Mkemik
Chaac
37,200
9,711
1,013
12,280
48,015
53,882
1,051
11,326
35,510
0
82,391
L
Chang'e
shuxto
Chang'e
24,706
2,105
10,164
11,952
32,569
14,603
389
11,530
21,039
80,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,210
Gold Earned
55,569
255
Minions Killed
237
10
Camps Cleared
12
1,321,129
Distance Traveled
1,461,694
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
18,418
658
154
6
3
438,819
5
W
Hercules
17,683
632
12
0
0
449,528
2
W
Nemesis
20,109
718
89
3
7
432,782
4
L
Fenrir
18,636
666
74
3
7
483,881
7
L
Chaac
18,559
663
75
3
1
496,987
5
L
Chang'e
18,374
656
88
3
4
480,826
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role