Player Matchup

Zeus
Zeus
Florentiiin0902
Zeus
Level 33
God Stats
74W - 57L
1,557 SR
Queue Stats
165W - 150L
1,499 Elo+
Party 3
King Arthur
King Arthur
LogicOFdeniaL
King Arthur
Level 66
God Stats
7W - 9L
1,830 SR
Queue Stats
75W - 31L
1,689 Elo+
Party 1
Izanami
Izanami
SaneacuentasONE
Izanami
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
Tarniss
Baron Samedi
Level 18
God Stats
14W - 7L
1,603 SR
Queue Stats
59W - 19L
1,700 Elo+
Party 1
Nemesis
Nemesis
guapiti
Nemesis
Level 26
God Stats
10W - 8L
1,492 SR
Queue Stats
100W - 101L
1,463 Elo+
Party 3
Team Averages
Level 38
1,596 SR
1,553 Elo+

VS

Team Averages
Level 86
1,437 SR
1,495 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Arachne
Arachne
Aquish
Arachne
Level 48
God Stats
4W - 4L
1,309 SR
Queue Stats
14W - 21L
1,439 Elo+
Party 2
Gilgamesh
Gilgamesh
Chareedo
Gilgamesh
Level 35
God Stats
7W - 2L
1,625 SR
Queue Stats
188W - 173L
1,489 Elo+
Party 4
Da Ji
Da Ji
IAmKarna
Da Ji
Level 105
God Stats
2W - 0L
1,253 SR
Queue Stats
421W - 374L
1,506 Elo+
Solo
Olorun
Olorun
Lingene
Olorun
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,758
480
2,563
5,367
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
LogicOFdeniaL
King Arthur
11
3 / 2 / 1
6,574
548
9,498
8,677
6,440
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 1
6,085
507
1,491
8,930
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Tarniss
Baron Samedi
10
2 / 1 / 0
6,186
516
4,673
7,900
6,326
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
guapiti
Nemesis
10
0 / 3 / 1
5,687
474
2,692
9,938
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 0 / 2
7,280
607
6,082
4,646
1,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Aquish
Arachne
10
4 / 2 / 3
6,333
528
4,460
10,597
4,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Chareedo
Gilgamesh
10
0 / 3 / 1
5,769
481
1,713
9,556
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
IAmKarna
Da Ji
11
4 / 0 / 4
7,436
620
5,563
9,226
7,298
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Lingene
Olorun
12
3 / 0 / 5
7,486
624
9,161
5,815
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
12
12
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
2
2
W
Arachne
Aquish
Arachne
4
2
3
2.75
W
Gilgamesh
Chareedo
Gilgamesh
0
3
1
0.17
L
0
3
0
0
W
Da Ji
IAmKarna
Da Ji
4
0
4
6
W
Olorun
Lingene
Olorun
3
0
5
5.5
L
King Arthur
LogicOFdeniaL
King Arthur
3
2
1
1.75
L
0
3
1
0.17
L
Baron Samedi
Tarniss
Baron Samedi
2
1
0
2
L
Nemesis
guapiti
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,917
Damage
26,979
40,812
Taken
39,840
21,018
Mitigated
20,957
11,016
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,082
3,367
0
1,952
4,646
1,739
850
402
4,244
0
64,518
W
Arachne
Aquish
Arachne
4,460
3,224
0
2,592
10,597
4,494
0
1,667
8,930
0
33,955
W
Gilgamesh
Chareedo
Gilgamesh
1,713
722
0
2,676
9,556
4,566
0
965
8,591
0
27,946
L
2,563
521
0
884
5,367
1,949
90
2,716
2,651
43,247
0
W
Da Ji
IAmKarna
Da Ji
5,563
818
0
3,318
9,226
7,298
0
2,626
6,600
0
20,293
W
Olorun
Lingene
Olorun
9,161
5,063
152
4,217
5,815
2,860
0
2,707
3,108
55,733
6,911
L
King Arthur
LogicOFdeniaL
King Arthur
9,498
510
0
1,565
8,677
6,440
0
114
8,563
5,166
37,714
L
1,491
1,259
0
2,813
8,930
2,686
0
0
8,930
0
43,944
L
Baron Samedi
Tarniss
Baron Samedi
4,673
504
783
3,438
7,900
6,326
46
1,985
5,915
17,388
0
L
Nemesis
guapiti
Nemesis
2,692
952
0
1,533
9,938
3,617
0
2,909
7,029
0
40,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,290
Gold Earned
34,304
346
Minions Killed
378
0
Camps Cleared
0
1,155,961
Distance Traveled
1,167,658
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,280
607
123
10
0
217,375
1
W
Arachne
6,333
528
53
4
0
268,388
2
W
Gilgamesh
5,769
481
59
5
0
221,135
0
L
Zeus
5,758
480
88
7
0
198,172
6
W
Da Ji
7,436
620
30
3
0
236,797
2
W
Olorun
7,486
624
113
9
0
223,963
5
L
King Arthur
6,574
548
76
6
0
245,826
4
L
Izanami
6,085
507
96
8
0
212,806
4
L
Baron Samedi
6,186
516
15
1
0
223,729
1
L
Nemesis
5,687
474
71
6
0
275,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role