Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Husbibi
Rama
Level 84
God Stats
0W - 1L
1,145 SR
Queue Stats
276W - 292L
1,398 Elo+
Solo
Cerberus
Cerberus
Mellovizion3
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,435 Elo+
Solo
Lancelot
Lancelot
Oogypants
Lancelot
Level 80
God Stats
0W - 1L
1,417 SR
Queue Stats
28W - 20L
1,569 Elo+
Solo
Kukulkan
Kukulkan
o iDroPsHotZ v2
Kukulkan
Level 63
God Stats
48W - 41L
1,546 SR
Queue Stats
154W - 148L
1,483 Elo+
Solo
Team Averages
Level 78
1,422 SR
1,477 Elo+

VS

Team Averages
Level 109
1,538 SR
1,530 Elo+
Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
MR TWITCH TWERK
Ares
Level 52
God Stats
1W - 0L
1,487 SR
Queue Stats
27W - 29L
1,507 Elo+
Party 1
Bakasura
Bakasura
Master Dragoon5
Bakasura
Level 128
God Stats
4W - 1L
1,705 SR
Queue Stats
72W - 62L
1,606 Elo+
Party 1
Medusa
Medusa
reighn8903
Medusa
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 2 / 0
7,258
726
7,545
10,316
8,600
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rama
Husbibi
Rama
12
0 / 4 / 3
6,572
657
2,621
9,145
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Mellovizion3
Cerberus
13
1 / 5 / 2
7,540
754
4,501
14,213
13,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lancelot
Oogypants
Lancelot
13
2 / 4 / 1
7,220
722
7,281
11,428
4,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
13
1 / 4 / 1
7,204
720
6,820
7,673
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
5 / 2 / 9
8,470
847
15,396
14,464
13,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
 
Zeus
15
3 / 1 / 4
7,937
794
6,866
5,391
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 8
7,743
774
4,816
11,560
9,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
14
2 / 0 / 5
7,827
783
5,019
9,308
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
reighn8903
Medusa
16
8 / 0 / 5
8,695
870
12,797
8,012
4,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
19
19
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Shiva
 
Shiva
5
2
9
4.75
W
Zeus
 
Zeus
3
1
4
5
L
Rama
Husbibi
Rama
0
4
3
0.38
W
1
1
8
5
W
Bakasura
2
0
5
4.5
L
Cerberus
Mellovizion3
Cerberus
1
5
2
0.4
L
Lancelot
Oogypants
Lancelot
2
4
1
0.63
L
Kukulkan
1
4
1
0.38
W
Medusa
reighn8903
Medusa
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,768
Damage
44,894
52,775
Taken
48,735
33,786
Mitigated
35,886
6,663
Healing
11,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,545
290
0
730
10,316
8,600
0
2,195
7,924
0
34,956
W
Shiva
 
Shiva
15,396
1,688
906
2,758
14,464
13,622
0
2,474
11,918
0
29,278
W
Zeus
 
Zeus
6,866
924
0
500
5,391
2,289
33
421
4,944
26,399
0
L
Rama
Husbibi
Rama
2,621
1,537
491
965
9,145
3,913
0
1,051
7,800
0
8,409
W
4,816
230
0
3,083
11,560
9,569
0
3,380
7,958
8,639
0
W
Bakasura
5,019
3,281
0
2,174
9,308
5,943
1,336
1,729
7,463
0
22,539
L
Cerberus
Mellovizion3
Cerberus
4,501
715
0
2,057
14,213
13,069
0
2,652
10,976
15,817
0
L
Lancelot
Oogypants
Lancelot
7,281
670
0
1,460
11,428
4,834
0
3,138
8,091
0
14,580
L
Kukulkan
6,820
144
0
960
7,673
3,370
0
2,646
4,882
25,105
0
W
Medusa
reighn8903
Medusa
12,797
6,950
0
2,231
8,012
4,463
159
2,763
5,131
0
34,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,794
Gold Earned
40,672
179
Minions Killed
199
0
Camps Cleared
0
983,190
Distance Traveled
1,106,765
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,258
726
63
6
0
219,262
0
W
Shiva
8,470
847
31
3
0
230,590
3
W
Zeus
7,937
794
50
5
0
191,455
0
L
Rama
6,572
657
9
1
0
171,642
2
W
Ares
7,743
774
8
1
0
213,834
0
W
Bakasura
7,827
783
47
5
0
248,554
0
L
Cerberus
7,540
754
39
4
0
190,700
1
L
Lancelot
7,220
722
16
2
0
228,026
0
L
Kukulkan
7,204
720
52
5
0
173,560
0
W
Medusa
8,695
870
63
6
0
222,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role