Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Njord SKADI
Horus
Level 84
God Stats
4W - 2L
1,744 SR
Queue Stats
43W - 28L
1,625 Elo+
Party 1
Izanami
Izanami
WarlordNkls
Izanami
Level 59
God Stats
29W - 13L
1,581 SR
Queue Stats
293W - 308L
1,409 Elo+
Solo
Gilgamesh
Gilgamesh
rometar1
Gilgamesh
Level 147
God Stats
9W - 3L
1,281 SR
Queue Stats
327W - 253L
1,607 Elo+
Party 1
Team Averages
Level 114
1,521 SR
1,528 Elo+

VS

Team Averages
Level 130
1,550 SR
1,512 Elo+
Zeus
Zeus
 
Zeus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DonJulio549
Hera
Level 127
God Stats
14W - 8L
1,683 SR
Queue Stats
274W - 264L
1,497 Elo+
Party 2
Kali
Kali
JumaTheExplorer
Kali
Level 160
God Stats
2W - 1L
1,614 SR
Queue Stats
258W - 158L
1,603 Elo+
Party 3
Hercules
Hercules
barbarendave549
Hercules
Level 128
God Stats
10W - 10L
1,522 SR
Queue Stats
266W - 269L
1,481 Elo+
Party 2
Skadi
Skadi
bin-Night
Skadi
Level 109
God Stats
2W - 6L
1,432 SR
Queue Stats
46W - 43L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 1 / 0
5,796
644
3,039
8,650
5,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fafnir
 
Fafnir
9
0 / 0 / 1
5,546
616
964
3,914
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 0 / 3
6,007
667
3,038
4,287
2,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
WarlordNkls
Izanami
10
3 / 1 / 4
5,844
649
8,211
5,500
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
rometar1
Gilgamesh
9
3 / 1 / 1
5,552
617
3,964
7,717
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
5
1 / 3 / 0
4,097
455
1,749
3,344
685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 1 / 0
5,387
599
1,903
3,544
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
2 / 1 / 0
5,726
636
4,117
8,113
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
7
0 / 3 / 1
4,498
500
2,279
8,045
5,887
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
bin-Night
Skadi
10
0 / 2 / 2
5,454
606
4,005
5,119
1,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
3
3
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
0
2
W
Fafnir
 
Fafnir
0
0
1
0.5
L
Zeus
 
Zeus
1
3
0
0.33
L
0
1
0
0
L
2
1
0
2
W
2
0
3
3.5
W
Izanami
WarlordNkls
Izanami
3
1
4
5
L
Hercules
0
3
1
0.17
L
Skadi
bin-Night
Skadi
0
2
2
0.5
W
Gilgamesh
rometar1
Gilgamesh
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,216
Damage
14,053
30,068
Taken
28,165
15,402
Mitigated
12,977
12,947
Healing
8,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,039
473
0
3,728
8,650
5,136
153
0
8,650
0
35,660
W
Fafnir
 
Fafnir
964
172
0
922
3,914
2,521
0
1,307
2,607
33,848
0
L
Zeus
 
Zeus
1,749
745
0
503
3,344
685
0
0
3,344
12,505
1,333
L
1,903
255
0
500
3,544
901
0
588
2,872
38,917
0
L
4,117
1,607
0
3,735
8,113
3,826
0
256
7,821
0
37,504
W
3,038
1,451
425
1,686
4,287
2,325
0
687
3,600
0
12,416
W
Izanami
WarlordNkls
Izanami
8,211
5,986
0
1,884
5,500
2,024
876
796
4,704
0
47,714
L
Hercules
2,279
1,210
200
2,587
8,045
5,887
0
0
8,045
0
10,383
L
Skadi
bin-Night
Skadi
4,005
1,472
0
560
5,119
1,678
545
0
5,119
0
35,750
W
Gilgamesh
rometar1
Gilgamesh
3,964
1,615
0
4,302
7,717
3,396
0
596
7,121
0
30,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,745
Gold Earned
25,162
327
Minions Killed
248
0
Camps Cleared
0
925,753
Distance Traveled
832,516
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,796
644
81
9
0
185,157
1
W
Fafnir
5,546
616
78
9
0
176,291
3
L
Zeus
4,097
455
26
3
0
115,281
0
L
Hera
5,387
599
78
9
0
160,308
2
L
Kali
5,726
636
72
8
0
205,678
2
W
Horus
6,007
667
28
3
0
190,111
1
W
Izanami
5,844
649
75
8
0
162,663
1
L
Hercules
4,498
500
10
1
0
185,418
2
L
Skadi
5,454
606
62
7
0
165,831
0
W
Gilgamesh
5,552
617
65
7
0
211,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role