Player Matchup

Hun Batz
Hun Batz
Backside_Brawler
Hun Batz
Level 155
God Stats
7W - 3L
1,515 SR
Queue Stats
162W - 209L
1,347 Elo+
Solo
Shiva
Shiva
erictereo
Shiva
Level 160
God Stats
61W - 62L
1,578 SR
Queue Stats
335W - 375L
1,520 Elo+
Solo
He Bo
He Bo
jathn1
He Bo
Level 114
God Stats
4W - 3L
1,381 SR
Queue Stats
143W - 118L
1,557 Elo+
Solo
Team Averages
Level 143
1,491 SR
1,475 Elo+

VS

Team Averages
Level 70
1,344 SR
1,313 Elo+
Arachne
Arachne
AlwaysDown2Sesh
Arachne
Level 134
God Stats
17W - 27L
1,427 SR
Queue Stats
203W - 350L
1,307 Elo+
Party 1
Nox
Nox
BellaFay99
Nox
Level 46
God Stats
49W - 82L
1,438 SR
Queue Stats
147W - 270L
1,314 Elo+
Party 1
Baron Samedi
Baron Samedi
Uncle Gloomz
Baron Samedi
Level 29
God Stats
2W - 11L
1,166 SR
Queue Stats
54W - 114L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 11
12,320
770
7,076
11,333
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
erictereo
Shiva
17
6 / 4 / 10
12,017
751
18,253
20,820
22,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

He Bo
jathn1
He Bo
17
9 / 5 / 9
12,823
801
24,073
15,835
7,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 0
12,309
769
17,690
24,823
13,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 8 / 5
10,381
649
4,360
16,738
7,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Uncle Gloomz
Baron Samedi
15
1 / 7 / 8
10,641
665
8,837
15,018
9,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
19
Kills
13
13
Deaths
19
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
11
4
0
2.75
W
4
4
11
2.38
L
1
8
5
0.44
L
Baron Samedi
Uncle Gloomz
Baron Samedi
1
7
8
0.71
W
Shiva
erictereo
Shiva
6
4
10
2.75
W
He Bo
jathn1
He Bo
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,402
Damage
30,887
47,988
Taken
56,579
36,199
Mitigated
30,168
14,708
Healing
15,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,690
9,712
0
10,367
24,823
13,830
929
10,436
13,833
0
55,230
W
7,076
741
0
1,375
11,333
6,168
740
4,145
7,188
0
31,673
L
4,360
210
0
1,549
16,738
7,106
255
6,095
10,064
22,167
0
L
Baron Samedi
Uncle Gloomz
Baron Samedi
8,837
627
917
2,786
15,018
9,232
269
7,900
6,888
21,236
0
W
Shiva
erictereo
Shiva
18,253
2,822
657
7,356
20,820
22,298
496
4,765
16,055
0
47,944
W
He Bo
jathn1
He Bo
24,073
1,411
0
5,320
15,835
7,733
462
5,068
10,767
56,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,160
Gold Earned
33,331
214
Minions Killed
133
5
Camps Cleared
8
883,288
Distance Traveled
816,589
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,309
769
69
4
6
301,925
2
W
Hun Batz
12,320
770
61
4
1
286,604
2
L
Nox
10,381
649
37
2
1
267,855
1
L
Baron Samedi
10,641
665
27
2
1
246,809
0
W
Shiva
12,017
751
82
5
2
311,301
4
W
He Bo
12,823
801
71
4
2
285,383
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role