Player Matchup

Mercury
Mercury
Baccod
Mercury
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 40L
1,224 Elo+
Party 1
Merlin
Merlin
Hazelyun
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,224 Elo+
Party 1
Cabrakan
Cabrakan
Khörch
Cabrakan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,224 Elo+
Party 1
Team Averages
Level 31
1,500 SR
1,224 Elo+

VS

Team Averages
Level 76
1,569 SR
1,784 Elo+
Achilles
Achilles
 
Achilles
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ChallenjourSmurf
Sol
Level 87
God Stats
1W - 0L
1,707 SR
Queue Stats
20W - 3L
1,831 Elo+
Party 2
Shiva
Shiva
ransunday9
Shiva
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 0L
2,019 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Baccod
Mercury
11
2 / 5 / 2
6,637
664
5,260
8,895
3,909
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Hazelyun
Merlin
9
0 / 6 / 3
6,199
620
6,266
9,139
3,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
Khörch
Cabrakan
11
2 / 7 / 2
7,043
704
6,077
13,569
8,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 3 / 8
7,199
720
4,536
8,900
5,428
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
10 / 0 / 8
9,479
948
13,032
6,007
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shiva
15
8 / 1 / 7
9,198
920
9,427
11,163
9,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
4
Kills
18
18
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
3
8
1.33
L
Mercury
Baccod
Mercury
2
5
2
0.6
W
10
0
8
14
L
Merlin
Hazelyun
Merlin
0
6
3
0.25
L
Cabrakan
Khörch
Cabrakan
2
7
2
0.43
W
Shiva
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,603
Damage
26,995
31,603
Taken
26,070
16,489
Mitigated
17,434
1,072
Healing
9,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,536
858
0
931
8,900
5,428
0
3,965
4,935
0
19,399
L
Mercury
Baccod
Mercury
5,260
2,158
0
232
8,895
3,909
0
3,266
5,429
0
12,907
W
13,032
4,551
0
3,150
6,007
2,782
2,286
3,049
2,958
39,250
3,927
L
Merlin
Hazelyun
Merlin
6,266
761
0
10
9,139
3,645
0
3,367
5,700
23,242
0
L
Cabrakan
Khörch
Cabrakan
6,077
341
0
830
13,569
8,935
0
5,588
7,719
12,997
0
W
Shiva
9,427
1,188
510
4,913
11,163
9,224
74
5,822
5,341
0
33,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,879
Gold Earned
25,876
71
Minions Killed
134
2
Camps Cleared
7
489,299
Distance Traveled
563,236
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,199
720
24
2
0
184,284
2
L
Mercury
6,637
664
21
2
0
193,921
2
W
Sol
9,479
948
62
6
4
177,741
1
L
Merlin
6,199
620
35
4
2
155,955
0
L
Cabrakan
7,043
704
15
2
0
139,423
7
W
Shiva
9,198
920
48
5
3
201,211
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role