Player Matchup

Nemesis
Nemesis
AirNightRider9
Nemesis
Level 18
God Stats
1W - 7L
1,122 SR
Queue Stats
3W - 18L
972 Elo+
Party 2
Poseidon
Poseidon
ModerateCross19
Poseidon
Level 44
God Stats
0W - 7L
1,085 SR
Queue Stats
5W - 26L
1,005 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SoULReiku4150
Tsukuyomi
Level 48
God Stats
30W - 35L
1,426 SR
Queue Stats
279W - 284L
1,391 Elo+
Solo
Jormungandr
Jormungandr
Veazq
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 24L
943 Elo+
Party 2
Arachne
Arachne
qStance
Arachne
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 19L
987 Elo+
Party 2
Team Averages
Level 29
1,327 SR
1,060 Elo+

VS

Team Averages
Level 82
1,582 SR
1,370 Elo+
Ares
Ares
BlanketSpace15
Ares
Level 49
God Stats
8W - 5L
1,838 SR
Queue Stats
91W - 98L
1,309 Elo+
Solo
Cernunnos
Cernunnos
BraidedBat830
Cernunnos
Level 128
God Stats
7W - 3L
1,658 SR
Queue Stats
318W - 300L
1,502 Elo+
Party 1
Merlin
Merlin
XILordzIX
Merlin
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 191L
1,342 Elo+
Party 1
Thanatos
Thanatos
Xinovis
Thanatos
Level 101
God Stats
2W - 5L
1,438 SR
Queue Stats
101W - 135L
1,332 Elo+
Party 1
Cthulhu
Cthulhu
specific-gust7
Cthulhu
Level 105
God Stats
61W - 66L
1,474 SR
Queue Stats
336W - 376L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,774
423
3,413
11,741
4,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
11
0 / 3 / 0
6,725
420
3,215
10,810
3,426
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
SoULReiku4150
Tsukuyomi
13
0 / 5 / 0
7,493
468
4,267
12,353
7,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Jormungandr
Veazq
Jormungandr
8
0 / 2 / 0
6,087
380
3,950
10,682
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
qStance
Arachne
10
0 / 5 / 0
6,084
380
302
10,455
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
8,027
502
2,103
7,235
5,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
BraidedBat830
Cernunnos
13
3 / 0 / 4
8,385
524
11,710
10,416
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
XILordzIX
Merlin
14
1 / 1 / 1
8,676
542
6,657
4,274
1,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Xinovis
Thanatos
13
7 / 0 / 3
8,311
519
10,274
10,964
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 1
9,531
596
6,275
10,998
11,620
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
15
15
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
0
0
4
2
W
Cernunnos
BraidedBat830
Cernunnos
3
0
4
5
L
Poseidon
0
3
0
0
L
Tsukuyomi
SoULReiku4150
Tsukuyomi
0
5
0
0
L
Jormungandr
Veazq
Jormungandr
0
2
0
0
W
Merlin
XILordzIX
Merlin
1
1
1
1.5
W
Thanatos
Xinovis
Thanatos
7
0
3
8.5
L
Arachne
qStance
Arachne
0
5
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,147
Damage
37,019
56,041
Taken
43,887
24,774
Mitigated
27,896
9,426
Healing
26,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,413
1,207
0
2,612
11,741
4,634
330
4,264
7,477
0
40,279
W
2,103
0
0
1,076
7,235
5,919
453
3,860
3,375
26,724
0
W
Cernunnos
BraidedBat830
Cernunnos
11,710
5,261
0
6,653
10,416
4,301
1,545
2,962
7,454
0
77,202
L
Poseidon
3,215
651
0
955
10,810
3,426
35
1,299
9,511
50,821
0
L
Tsukuyomi
SoULReiku4150
Tsukuyomi
4,267
1,070
0
4,579
12,353
7,196
642
6,035
6,318
0
50,725
L
Jormungandr
Veazq
Jormungandr
3,950
1,422
0
512
10,682
6,436
0
1,162
9,520
25,133
0
W
Merlin
XILordzIX
Merlin
6,657
64
0
716
4,274
1,812
595
29
4,245
68,340
0
W
Thanatos
Xinovis
Thanatos
10,274
3,459
0
13,412
10,964
4,244
0
1,162
9,802
0
52,067
L
Arachne
qStance
Arachne
302
259
0
768
10,455
3,082
438
2,275
8,180
0
26,675
W
6,275
358
53
4,106
10,998
11,620
0
0
10,998
60,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,163
Gold Earned
42,930
304
Minions Killed
445
0
Camps Cleared
0
1,513,929
Distance Traveled
1,507,907
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,774
423
72
5
0
339,874
1
W
Ares
8,027
502
30
2
0
283,785
0
W
Cernunnos
8,385
524
111
7
0
288,097
0
L
Poseidon
6,725
420
67
4
0
290,033
0
L
Tsukuyomi
7,493
468
95
6
0
303,205
5
L
Jormungandr
6,087
380
30
2
0
257,839
4
W
Merlin
8,676
542
111
7
0
288,472
0
W
Thanatos
8,311
519
79
5
0
349,264
0
L
Arachne
6,084
380
40
3
0
322,978
1
W
Cthulhu
9,531
596
114
7
0
298,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role