Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Azaly
Merlin
Level 160
God Stats
10W - 7L
1,468 SR
Queue Stats
636W - 686L
1,611 Elo+
Solo
Ra
Ra
Invad3rer
Ra
Level 157
God Stats
0W - 5L
1,080 SR
Queue Stats
242W - 247L
1,610 Elo+
Solo
Bakasura
Bakasura
Men3os
Bakasura
Level 128
God Stats
0W - 1L
1,648 SR
Queue Stats
32W - 36L
1,564 Elo+
Solo
Osiris
Osiris
Pinkpansylove2
Osiris
Level 71
God Stats
1W - 1L
1,544 SR
Queue Stats
122W - 103L
1,634 Elo+
Solo
Team Averages
Level 135
1,448 SR
1,584 Elo+

VS

Team Averages
Level 156
1,572 SR
1,564 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DutchMarine
Bacchus
Level 149
God Stats
2W - 0L
1,742 SR
Queue Stats
358W - 359L
1,531 Elo+
Solo
Terra
Terra
Fectum
Terra
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 60L
1,625 Elo+
Solo
Tsukuyomi
Tsukuyomi
Firehanlang
Tsukuyomi
Level 157
God Stats
12W - 10L
1,616 SR
Queue Stats
780W - 808L
1,465 Elo+
Solo
Vamana
Vamana
KazyQ
Vamana
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
17
2 / 3 / 7
10,928
643
3,455
24,690
33,724
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Azaly
Merlin
18
3 / 4 / 8
10,861
639
24,350
14,183
8,205
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 4 / 8
10,235
602
10,729
15,463
11,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Men3os
Bakasura
17
4 / 8 / 7
10,580
622
11,289
22,199
15,282
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 3 / 6
11,105
653
21,004
25,418
30,599
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
5 / 3 / 16
12,235
720
35,245
17,972
12,261
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
DutchMarine
Bacchus
16
2 / 3 / 13
10,475
616
13,377
19,199
30,682
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Terra
Fectum
Terra
20
4 / 1 / 14
12,120
713
12,129
21,739
33,877
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
Firehanlang
Tsukuyomi
20
6 / 4 / 14
12,251
721
19,669
21,036
12,402
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
KazyQ
Vamana
20
5 / 2 / 14
13,054
768
15,135
22,270
25,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
93
12
Kills
22
22
Deaths
13
36
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
3
7
1.83
W
Medusa
 
Medusa
5
3
16
4.33
L
Merlin
Azaly
Merlin
3
4
8
1.75
W
Bacchus
DutchMarine
Bacchus
2
3
13
2.83
W
Terra
Fectum
Terra
4
1
14
11
W
Tsukuyomi
Firehanlang
Tsukuyomi
6
4
14
3.25
L
0
4
8
1
W
Vamana
KazyQ
Vamana
5
2
14
6
L
Bakasura
Men3os
Bakasura
4
8
7
0.94
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,827
Damage
95,555
101,953
Taken
102,216
99,277
Mitigated
114,484
35,750
Healing
50,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,455
555
780
2,558
24,690
33,724
0
5,900
18,678
5,540
0
W
Medusa
 
Medusa
35,245
18,890
2,601
3,101
17,972
12,261
3,412
8,679
9,090
0
70,007
L
Merlin
Azaly
Merlin
24,350
773
186
235
14,183
8,205
131
3,892
10,291
47,914
0
W
Bacchus
DutchMarine
Bacchus
13,377
468
1,199
2,212
19,199
30,682
536
7,675
10,637
21,871
0
W
Terra
Fectum
Terra
12,129
1,416
14,401
6,651
21,739
33,877
1,051
7,309
12,916
19,231
0
W
Tsukuyomi
Firehanlang
Tsukuyomi
19,669
3,773
1,214
5,710
21,036
12,402
2,589
9,248
10,642
0
48,363
L
10,729
645
16,046
5,587
15,463
11,467
0
6,137
9,127
45,745
0
W
Vamana
KazyQ
Vamana
15,135
6,716
4,990
8,057
22,270
25,262
1,288
6,000
14,547
0
33,804
L
Bakasura
Men3os
Bakasura
11,289
7,034
409
2,176
22,199
15,282
667
5,328
16,806
0
13,273
L
21,004
2,242
3,016
4,757
25,418
30,599
77
3,873
21,545
707
27,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,709
Gold Earned
60,135
168
Minions Killed
195
0
Camps Cleared
0
1,383,756
Distance Traveled
1,692,807
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,928
643
4
0
0
229,897
0
W
Medusa
12,235
720
79
5
0
338,589
0
L
Merlin
10,861
639
60
4
0
262,084
0
W
Bacchus
10,475
616
8
0
0
311,985
6
W
Terra
12,120
713
13
1
0
351,160
3
W
Tsukuyomi
12,251
721
54
3
0
340,225
3
L
Ra
10,235
602
62
4
0
278,894
0
W
Vamana
13,054
768
41
2
0
350,848
4
L
Bakasura
10,580
622
25
1
0
303,670
0
L
Osiris
11,105
653
17
1
0
309,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role