Player Matchup

Zeus
Zeus
BigDrugs
Zeus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,471 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Shαggy
Ah Muzen Cab
Level 153
God Stats
8W - 3L
1,678 SR
Queue Stats
499W - 485L
1,616 Elo+
Solo
Neith
Neith
TwerlyLightbulb
Neith
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 37L
1,447 Elo+
Party 3
Shiva
Shiva
Yuiimoe
Shiva
Level 120
God Stats
8W - 4L
1,438 SR
Queue Stats
703W - 519L
1,643 Elo+
Party 2
Tiamat
Tiamat
lZérÓl
Tiamat
Level 155
God Stats
19W - 11L
1,626 SR
Queue Stats
797W - 605L
1,695 Elo+
Party 2
Team Averages
Level 113
1,548 SR
1,574 Elo+

VS

Team Averages
Level 112
1,513 SR
1,590 Elo+
Osiris
Osiris
GoddessAthena
Osiris
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 140L
1,500 Elo+
Solo
Izanami
Izanami
IVostalgia
Izanami
Level 123
God Stats
1W - 1L
1,901 SR
Queue Stats
21W - 15L
1,668 Elo+
Party 1
Baron Samedi
Baron Samedi
Scoobеrs
Baron Samedi
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,606 Elo+
Party 1
Serqet
Serqet
SkinnyTwo
Serqet
Level 63
God Stats
1W - 3L
1,281 SR
Queue Stats
404W - 243L
1,576 Elo+
Party 1
Hou Yi
Hou Yi
Вluе
Hou Yi
Level 129
God Stats
2W - 3L
1,382 SR
Queue Stats
155W - 90L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
5 / 8 / 10
13,139
626
11,890
16,543
7,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Muzen Cab
Shαggy
Ah Muzen Cab
20
10 / 4 / 15
15,107
719
40,041
21,133
12,331
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

18
0 / 6 / 13
11,640
554
9,351
19,636
10,755
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
Yuiimoe
Shiva
20
5 / 5 / 17
13,930
663
17,695
28,768
43,660
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
lZérÓl
Tiamat
20
12 / 2 / 16
15,664
746
39,912
19,542
20,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 10 / 14
11,968
570
9,333
30,324
33,005
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
IVostalgia
Izanami
20
10 / 8 / 9
15,234
725
20,985
23,732
12,657
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Scoobеrs
Baron Samedi
20
2 / 6 / 17
12,736
606
21,611
24,753
24,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
SkinnyTwo
Serqet
20
4 / 4 / 16
14,128
673
11,908
29,840
42,447
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Вluе
Hou Yi
20
5 / 5 / 12
13,626
649
21,679
23,151
13,859
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
91
32
Kills
23
25
Deaths
33
71
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
8
10
1.25
L
2
10
14
0.9
L
Izanami
IVostalgia
Izanami
10
8
9
1.81
L
Baron Samedi
Scoobеrs
Baron Samedi
2
6
17
1.75
W
Ah Muzen Cab
Shαggy
Ah Muzen Cab
10
4
15
4.38
L
Serqet
SkinnyTwo
Serqet
4
4
16
3
W
0
6
13
1.08
W
Shiva
Yuiimoe
Shiva
5
5
17
2.7
W
Tiamat
lZérÓl
Tiamat
12
2
16
10
L
Hou Yi
Вluе
Hou Yi
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,889
Damage
85,516
105,622
Taken
131,800
95,218
Mitigated
126,911
30,332
Healing
43,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
11,890
528
674
873
16,543
7,572
912
5,071
11,265
24,810
0
L
9,333
2,353
1,129
1,943
30,324
33,005
896
9,302
20,871
0
18,310
L
Izanami
IVostalgia
Izanami
20,985
13,114
2,818
2,948
23,732
12,657
1,737
11,281
12,319
0
54,821
L
Baron Samedi
Scoobеrs
Baron Samedi
21,611
344
9,042
8,094
24,753
24,943
544
9,852
14,676
37,906
0
W
Ah Muzen Cab
Shαggy
Ah Muzen Cab
40,041
12,078
564
6,778
21,133
12,331
4,927
3,529
16,323
0
87,656
L
Serqet
SkinnyTwo
Serqet
11,908
1,905
2,807
8,252
29,840
42,447
115
9,128
20,461
0
14,006
W
9,351
2,528
1,016
1,294
19,636
10,755
3,548
3,712
15,822
0
23,119
W
Shiva
Yuiimoe
Shiva
17,695
2,649
4,698
6,594
28,768
43,660
473
6,989
21,518
0
31,171
W
Tiamat
lZérÓl
Tiamat
39,912
2,285
1,855
5,986
19,542
20,900
954
2,310
16,920
66,302
0
L
Hou Yi
Вluе
Hou Yi
21,679
5,587
2,385
4,357
23,151
13,859
2,090
11,384
11,671
0
59,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,480
Gold Earned
67,692
235
Minions Killed
262
0
Camps Cleared
0
1,828,066
Distance Traveled
1,758,245
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,139
626
27
1
0
330,126
0
L
Osiris
11,968
570
28
1
0
309,300
0
L
Izanami
15,234
725
100
5
0
318,076
0
L
Baron Samedi
12,736
606
44
2
0
353,263
1
W
Ah Muzen Cab
15,107
719
68
3
0
377,275
0
L
Serqet
14,128
673
10
0
0
439,659
5
W
Neith
11,640
554
36
2
0
325,469
1
W
Shiva
13,930
663
31
1
0
389,816
0
W
Tiamat
15,664
746
73
3
0
405,380
3
L
Hou Yi
13,626
649
80
4
0
337,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role