Player Matchup

Sol
Sol
AdanBrazy
Sol
Level 25
God Stats
0W - 3L
1,250 SR
Queue Stats
0W - 3L
1,237 Elo+
Party 1
Anhur
Anhur
Elluigi
Anhur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,169 Elo+
Party 1
Odin
Odin
JUSTINvincible4
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,237 Elo+
Party 1
Team Averages
Level 45
1,417 SR
1,215 Elo+

VS

Team Averages
Level 82
1,531 SR
1,508 Elo+
Scylla
Scylla
Gilgamesh0ne
Scylla
Level 106
God Stats
14W - 13L
1,510 SR
Queue Stats
214W - 159L
1,641 Elo+
Solo
Thanatos
Thanatos
Nintendohoe
Thanatos
Level 21
God Stats
11W - 12L
1,583 SR
Queue Stats
75W - 70L
1,434 Elo+
Party 2
Jing Wei
Jing Wei
Nintendojo
Jing Wei
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 134L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
8,358
557
3,711
12,139
4,694
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Elluigi
Anhur
12
0 / 5 / 0
8,255
550
4,270
14,185
5,582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 0
9,729
649
2,449
8,006
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
6 / 0 / 1
11,170
745
13,124
4,470
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Nintendohoe
Thanatos
14
2 / 1 / 6
9,709
647
6,407
5,012
2,423
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Nintendojo
Jing Wei
15
1 / 0 / 8
10,113
674
8,442
8,816
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Anhur
Elluigi
Anhur
0
5
0
0
W
Scylla
6
0
1
6.5
L
1
1
0
1
W
Thanatos
Nintendohoe
Thanatos
2
1
6
5
W
Jing Wei
Nintendojo
Jing Wei
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,430
Damage
27,973
34,330
Taken
18,298
18,999
Mitigated
7,864
4,785
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,711
871
0
2,343
12,139
4,694
0
4,478
7,355
29,241
0
L
Anhur
Elluigi
Anhur
4,270
1,592
0
1,437
14,185
5,582
0
5,835
8,068
0
32,881
W
Scylla
13,124
507
0
1,997
4,470
1,818
224
1,146
3,324
56,057
0
L
2,449
99
0
1,005
8,006
8,723
0
2,286
5,520
0
13,406
W
Thanatos
Nintendohoe
Thanatos
6,407
204
0
3,623
5,012
2,423
207
1,573
3,439
0
14,052
W
Jing Wei
Nintendojo
Jing Wei
8,442
6,551
0
2,336
8,816
3,623
2,576
1,545
7,271
0
49,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
30,992
150
Minions Killed
175
1
Camps Cleared
11
829,354
Distance Traveled
902,939
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,358
557
48
3
0
274,484
0
L
Anhur
8,255
550
74
5
1
250,681
3
W
Scylla
11,170
745
98
7
9
291,922
7
L
Odin
9,729
649
28
2
0
304,189
0
W
Thanatos
9,709
647
11
1
1
300,687
2
W
Jing Wei
10,113
674
66
4
1
310,330
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role