Player Matchup

Janus
Janus
 
Janus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
SlyThief35
Charybdis
Level 126
God Stats
0W - 1L
1,391 SR
Queue Stats
102W - 115L
1,496 Elo+
Solo
Achilles
Achilles
ninjagaiden750
Achilles
Level 41
God Stats
5W - 5L
1,454 SR
Queue Stats
7W - 8L
1,534 Elo+
Solo
Team Averages
Level 90
1,448 SR
1,510 Elo+

VS

Team Averages
Level 149
1,623 SR
1,488 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
EaZy_SLAYs
Cthulhu
Level 129
God Stats
7W - 6L
1,737 SR
Queue Stats
285W - 305L
1,544 Elo+
Solo
Freya
Freya
xXSrTaquitoXx
Freya
Level 159
God Stats
3W - 0L
1,633 SR
Queue Stats
166W - 191L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 6 / 4
7,971
725
5,585
8,225
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
SlyThief35
Charybdis
11
4 / 6 / 2
7,358
669
10,092
13,632
5,037
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
12
2 / 3 / 4
7,375
670
6,803
15,074
9,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
7 / 2 / 5
9,632
876
11,964
7,798
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
EaZy_SLAYs
Cthulhu
13
5 / 4 / 4
8,995
818
6,984
11,965
10,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 2 / 7
8,576
780
13,199
11,276
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
8
Kills
15
15
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
4
0.67
W
Neith
 
Neith
7
2
5
4.75
W
Cthulhu
EaZy_SLAYs
Cthulhu
5
4
4
1.75
L
Charybdis
SlyThief35
Charybdis
4
6
2
0.83
L
Achilles
2
3
4
1.33
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,480
Damage
32,147
36,931
Taken
31,039
17,701
Mitigated
20,554
2,799
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,585
457
0
331
8,225
2,901
0
3,954
4,271
27,770
0
W
Neith
 
Neith
11,964
5,346
0
2,360
7,798
4,054
2,063
1,858
5,874
0
31,097
W
Cthulhu
EaZy_SLAYs
Cthulhu
6,984
663
0
2,330
11,965
10,954
283
2,389
9,303
28,920
0
L
Charybdis
SlyThief35
Charybdis
10,092
4,463
0
819
13,632
5,037
0
6,705
6,927
0
19,732
L
Achilles
6,803
1,492
0
1,649
15,074
9,763
0
8,477
6,597
837
13,467
W
13,199
4,215
0
5,330
11,276
5,546
172
2,092
8,945
29,237
3,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,704
Gold Earned
27,203
90
Minions Killed
132
3
Camps Cleared
7
492,624
Distance Traveled
576,534
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,971
725
50
5
0
130,031
0
W
Neith
9,632
876
53
5
2
184,373
2
W
Cthulhu
8,995
818
48
4
1
205,600
1
L
Charybdis
7,358
669
21
2
3
153,971
0
L
Achilles
7,375
670
19
2
0
208,622
2
W
Freya
8,576
780
31
3
4
186,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role