Player Matchup

Cerberus
Cerberus
Diamond III
GokeiKageyoshi
Cerberus
Diamond III
Level 160
God Stats
2W - 0L
1,781 SR
Queue Stats
37W - 10L
2,574 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
LordSaltysteak
Ah Muzen Cab
Masters
Level 156
God Stats
9W - 4L
1,805 SR
Queue Stats
353W - 241L
2,777 MMR
Party 1
Freya
Freya
Masters
RustEPipes
Freya
Masters
Level 129
God Stats
1W - 1L
1,836 SR
Queue Stats
59W - 19L
2,549 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,807 SR
2,633 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,706 SR
1,887 MMR
Chiron
Chiron
Platinum III
IVostalgia
Chiron
Platinum III
Level 123
God Stats
0W - 2L
1,487 SR
Queue Stats
15W - 14L
1,953 MMR
Solo
Chaac
Chaac
Platinum III
elerocks1515
Chaac
Platinum III
Level 159
God Stats
3W - 3L
1,770 SR
Queue Stats
60W - 64L
2,198 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
heartbrokendior
Baron Samedi
Silver II
Level 106
God Stats
6W - 3L
1,860 SR
Queue Stats
74W - 103L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 0 / 10
10,499
656
11,784
19,244
21,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
LordSaltysteak
Ah Muzen Cab
17
3 / 2 / 8
11,797
737
20,856
15,535
8,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
16
10 / 1 / 4
11,968
748
28,711
20,312
12,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BacchusAtlasThothAchillesAres

VS

Bans
Yu HuangScyllaGilgameshBaba YagaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
IVostalgia
Chiron
15
2 / 3 / 1
10,540
659
17,337
19,287
8,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 1
9,240
578
10,463
27,010
24,236
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
heartbrokendior
Baron Samedi
13
0 / 7 / 2
9,105
569
11,802
19,652
9,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
3
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
0
10
6
L
Chiron
IVostalgia
Chiron
2
3
1
0.83
W
Ah Muzen Cab
LordSaltysteak
Ah Muzen Cab
3
2
8
3.5
W
Freya
10
1
4
12
L
1
4
1
0.38
L
Baron Samedi
heartbrokendior
Baron Samedi
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,351
Damage
39,602
55,091
Taken
65,949
42,305
Mitigated
41,935
23,105
Healing
14,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
11,784
645
0
5,702
19,244
21,884
0
4,515
14,729
28,866
0
L
Chiron
IVostalgia
Chiron
17,337
7,352
842
2,922
19,287
8,088
0
10,891
8,396
0
50,297
W
Ah Muzen Cab
LordSaltysteak
Ah Muzen Cab
20,856
7,956
0
4,227
15,535
8,416
1,147
2,509
13,026
0
71,046
W
Freya
28,711
8,952
0
13,176
20,312
12,005
1,708
5,360
14,952
66,924
6,340
L
10,463
1,661
0
6,251
27,010
24,236
0
17,208
9,802
0
30,692
L
Baron Samedi
heartbrokendior
Baron Samedi
11,802
552
1,124
3,605
19,652
9,611
0
10,244
9,408
31,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,264
Gold Earned
28,885
230
Minions Killed
193
10
Camps Cleared
5
858,893
Distance Traveled
813,141
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,499
656
50
3
2
285,151
0
L
Chiron
10,540
659
102
6
3
283,867
4
W
Ah Muzen Cab
11,797
737
113
7
2
292,859
0
W
Freya
11,968
748
67
4
6
280,883
0
L
Chaac
9,240
578
40
3
1
282,874
4
L
Baron Samedi
9,105
569
51
3
1
246,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role