Player Matchup

Horus
Horus
Bandit217
Horus
Level 155
God Stats
3W - 0L
2,028 SR
Queue Stats
17W - 15L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
Claireshin
Danzaburou
Level 147
God Stats
1W - 0L
1,702 SR
Queue Stats
25W - 17L
1,603 Elo+
Party 1
Achilles
Achilles
StarKilla_Beast_
Achilles
Level 81
God Stats
6W - 4L
1,241 SR
Queue Stats
306W - 285L
1,484 Elo+
Solo
Janus
Janus
VivaJoshua
Janus
Level 150
God Stats
5W - 2L
1,531 SR
Queue Stats
244W - 243L
1,514 Elo+
Solo
Bacchus
Bacchus
木偶13
Bacchus
Level 107
God Stats
8W - 5L
1,411 SR
Queue Stats
749W - 768L
1,505 Elo+
Solo
Team Averages
Level 128
1,583 SR
1,537 Elo+

VS

Team Averages
Level 116
1,391 SR
1,527 Elo+
Pele
Pele
AseityTv
Pele
Level 103
God Stats
6W - 12L
1,293 SR
Queue Stats
685W - 699L
1,551 Elo+
Solo
Chang'e
Chang'e
demonchild57
Chang'e
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,496 Elo+
Party 2
Thor
Thor
foolishdemigod9
Thor
Level 141
God Stats
4W - 11L
1,363 SR
Queue Stats
371W - 434L
1,479 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
taintsonfire
Morgan Le Fay
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
197W - 224L
1,550 Elo+
Solo
Janus
Janus
undrpaidcitizen
Janus
Level 147
God Stats
0W - 3L
1,299 SR
Queue Stats
139W - 156L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bandit217
Horus
19
4 / 3 / 19
12,238
680
13,089
22,308
28,833
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Claireshin
Danzaburou
20
7 / 2 / 15
14,138
785
32,293
25,793
15,071
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 4 / 22
11,950
664
23,004
35,370
49,701
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
20
12 / 3 / 14
14,326
796
37,435
15,185
8,578
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
木偶13
Bacchus
18
4 / 4 / 15
11,779
654
16,694
31,901
54,214
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
0 / 6 / 12
10,751
597
30,152
27,305
14,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
demonchild57
Chang'e
18
2 / 5 / 8
10,665
593
14,721
24,011
23,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
1 / 6 / 7
10,485
583
7,876
37,721
29,187
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
taintsonfire
Morgan Le Fay
19
7 / 7 / 6
12,215
679
21,252
23,166
13,118
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 5 / 6
11,216
623
26,956
15,619
7,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
53
29
Kills
14
16
Deaths
29
85
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Pele
0
6
12
1
W
Horus
Bandit217
Horus
4
3
19
4.5
W
Danzaburou
Claireshin
Danzaburou
7
2
15
7.25
W
2
4
22
3.25
W
Janus
12
3
14
6.33
L
Chang'e
demonchild57
Chang'e
2
5
8
1.2
L
1
6
7
0.75
L
Morgan Le Fay
taintsonfire
Morgan Le Fay
7
7
6
1.43
L
4
5
6
1.4
W
Bacchus
木偶13
Bacchus
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,515
Damage
100,957
130,557
Taken
127,822
156,397
Mitigated
88,238
66,319
Healing
58,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
30,152
3,830
650
7,196
27,305
14,393
0
11,659
15,646
0
52,325
W
Horus
Bandit217
Horus
13,089
5,950
12,944
9,217
22,308
28,833
926
10,921
11,387
0
19,038
W
Danzaburou
Claireshin
Danzaburou
32,293
12,290
5,979
10,728
25,793
15,071
3,848
11,603
14,190
0
57,909
W
23,004
3,832
4,188
9,260
35,370
49,701
896
17,982
17,388
0
42,601
W
Janus
37,435
3,557
1,919
1,284
15,185
8,578
2,112
7,725
7,460
74,295
0
L
Chang'e
demonchild57
Chang'e
14,721
2,082
12,079
8,872
24,011
23,659
0
9,073
14,938
24,339
0
L
7,876
644
2,518
12,597
37,721
29,187
0
15,156
22,565
0
16,366
L
Morgan Le Fay
taintsonfire
Morgan Le Fay
21,252
1,171
2,254
5,231
23,166
13,118
0
9,452
13,714
34,630
0
L
26,956
2,106
4,570
2,903
15,619
7,881
0
8,789
6,830
56,616
0
W
Bacchus
木偶13
Bacchus
16,694
1,910
4,533
6,267
31,901
54,214
384
14,698
17,203
24,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,431
Gold Earned
55,332
185
Minions Killed
191
0
Camps Cleared
0
1,714,029
Distance Traveled
1,430,057
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,751
597
37
2
0
268,844
0
W
Horus
12,238
680
3
0
0
345,265
0
W
Danzaburou
14,138
785
75
4
0
322,936
1
W
Achilles
11,950
664
20
1
0
337,937
0
W
Janus
14,326
796
75
4
0
371,975
0
L
Chang'e
10,665
593
34
2
0
297,054
0
L
Thor
10,485
583
16
1
0
288,241
4
L
Morgan Le Fay
12,215
679
27
2
0
288,395
0
L
Janus
11,216
623
77
4
0
287,523
0
W
Bacchus
11,779
654
12
1
0
335,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role