Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AfroUwU
Thor
Level 95
God Stats
1W - 3L
1,378 SR
Queue Stats
157W - 119L
1,563 Elo+
Solo
Amaterasu
Amaterasu
Bandit217
Amaterasu
Level 155
God Stats
0W - 1L
1,722 SR
Queue Stats
17W - 15L
1,624 Elo+
Party 1
Eset
Eset
Claireshin
Eset
Level 147
God Stats
0W - 1L
1,638 SR
Queue Stats
25W - 17L
1,645 Elo+
Party 1
Nox
Nox
Saitoh98
Nox
Level 158
God Stats
6W - 7L
1,556 SR
Queue Stats
624W - 654L
1,469 Elo+
Solo
Team Averages
Level 143
1,559 SR
1,560 Elo+

VS

Team Averages
Level 156
1,619 SR
1,507 Elo+
Amaterasu
Amaterasu
Farmboy969
Amaterasu
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 89L
1,316 Elo+
Party 2
Kumbhakarna
Kumbhakarna
LilDilly5045
Kumbhakarna
Level 148
God Stats
2W - 0L
1,879 SR
Queue Stats
95W - 77L
1,362 Elo+
Party 2
Sol
Sol
Neeruu13
Sol
Level 158
God Stats
1W - 0L
1,706 SR
Queue Stats
73W - 47L
1,527 Elo+
Party 2
Vulcan
Vulcan
Psling is Based
Vulcan
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,766 Elo+
Party 2
Achilles
Achilles
XxSmokinDank420
Achilles
Level 158
God Stats
1W - 0L
1,508 SR
Queue Stats
19W - 13L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 1 / 5
9,233
710
18,075
11,855
6,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
AfroUwU
Thor
14
2 / 4 / 8
8,558
658
9,388
15,607
13,904
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Bandit217
Amaterasu
15
1 / 3 / 10
8,380
645
9,320
24,629
17,656
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 3 / 7
9,066
697
15,900
11,761
5,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 6
8,796
677
8,579
3,865
1,970
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Farmboy969
Amaterasu
15
1 / 2 / 7
9,654
743
6,390
22,253
20,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
LilDilly5045
Kumbhakarna
17
1 / 1 / 7
9,231
710
5,322
18,591
20,832
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 2 / 5
9,808
754
15,150
10,219
5,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 3 / 10
9,070
698
15,109
12,474
7,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
16
4 / 4 / 5
9,750
750
14,028
18,390
13,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
44
12
Kills
10
11
Deaths
12
36
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
1
5
6.5
L
Thor
AfroUwU
Thor
2
4
8
1.5
L
Amaterasu
Bandit217
Amaterasu
1
3
10
2
L
2
3
7
1.83
W
Amaterasu
Farmboy969
Amaterasu
1
2
7
2.25
W
Kumbhakarna
LilDilly5045
Kumbhakarna
1
1
7
4.5
W
4
2
5
3.25
W
0
3
10
1.67
L
3
0
6
6
W
Achilles
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,262
Damage
55,999
67,717
Taken
81,927
45,062
Mitigated
67,756
34,521
Healing
33,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
18,075
7,804
2,371
6,078
11,855
6,120
1,149
7,084
4,771
0
37,810
L
Thor
AfroUwU
Thor
9,388
1,792
1,484
4,295
15,607
13,904
302
7,114
8,493
0
14,210
L
Amaterasu
Bandit217
Amaterasu
9,320
3,685
337
10,307
24,629
17,656
147
12,461
12,168
0
13,313
L
15,900
775
3,140
3,614
11,761
5,412
302
6,273
5,488
36,302
0
W
Amaterasu
Farmboy969
Amaterasu
6,390
1,558
2,541
9,155
22,253
20,529
570
6,338
15,915
0
13,693
W
Kumbhakarna
LilDilly5045
Kumbhakarna
5,322
176
1,630
2,971
18,591
20,832
224
6,490
12,101
11,655
0
W
15,150
3,484
2,248
2,570
10,219
5,967
5,458
3,207
7,012
40,170
1,200
W
15,109
4,064
2,057
1,486
12,474
7,392
840
3,740
8,734
31,875
0
L
8,579
665
1,651
1,244
3,865
1,970
38
2,242
1,623
16,038
0
W
Achilles
14,028
4,213
4,972
3,550
18,390
13,036
1,418
4,704
13,686
0
25,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,033
Gold Earned
47,513
137
Minions Killed
134
0
Camps Cleared
0
1,119,293
Distance Traveled
1,309,949
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,233
710
53
4
0
232,370
0
L
Thor
8,558
658
13
1
0
219,921
6
L
Amaterasu
8,380
645
7
1
0
253,614
0
L
Eset
9,066
697
41
3
0
245,297
2
W
Amaterasu
9,654
743
4
0
0
272,891
7
W
Kumbhakarna
9,231
710
8
1
0
281,545
1
W
Sol
9,808
754
63
5
0
227,449
0
W
Vulcan
9,070
698
37
3
0
262,145
0
L
Nox
8,796
677
23
2
0
168,091
3
W
Achilles
9,750
750
22
2
0
265,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role