Player Matchup

Rama
Rama
ISMAD_65
Rama
Level 16
God Stats
1W - 1L
1,694 SR
Queue Stats
9W - 5L
1,644 Elo+
Party 1
Ra
Ra
RoMs_153
Ra
Level 156
God Stats
1W - 3L
1,608 SR
Queue Stats
209W - 185L
1,562 Elo+
Party 1
Da Ji
Da Ji
Tereco-Kun
Da Ji
Level 135
God Stats
2W - 3L
1,290 SR
Queue Stats
120W - 100L
1,509 Elo+
Party 1
Serqet
Serqet
bigladycroft
Serqet
Level 160
God Stats
13W - 28L
1,353 SR
Queue Stats
340W - 362L
1,493 Elo+
Solo
Xing Tian
Xing Tian
zLIL ZKIPPz
Xing Tian
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,524 Elo+
Solo
Team Averages
Level 118
1,489 SR
1,546 Elo+

VS

Team Averages
Level 101
1,520 SR
1,489 Elo+
Nu Wa
Nu Wa
DarkSaiyan70
Nu Wa
Level 157
God Stats
2W - 0L
1,644 SR
Queue Stats
174W - 169L
1,447 Elo+
Solo
King Arthur
King Arthur
DeadWolf_2
King Arthur
Level 67
God Stats
1W - 1L
1,222 SR
Queue Stats
7W - 14L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
Moσnburst
Baron Samedi
Level 156
God Stats
1W - 0L
1,678 SR
Queue Stats
25W - 18L
1,601 Elo+
Party 2
Susano
Susano
PR0M0H
Susano
Level 106
God Stats
1W - 1L
1,485 SR
Queue Stats
4W - 6L
1,448 Elo+
Party 2
Charybdis
Charybdis
mattfu4
Charybdis
Level 17
God Stats
2W - 1L
1,570 SR
Queue Stats
4W - 5L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
0 / 7 / 5
12,076
929
2,065
17,589
6,890
19
6 / 5 / 6
14,619
1,125
26,019
28,114
14,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
17
2 / 13 / 7
12,452
958
16,847
28,456
14,274
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
17
3 / 4 / 3
12,755
981
13,199
14,007
7,169
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
zLIL ZKIPPz
Xing Tian
18
2 / 5 / 6
13,883
1,068
10,696
35,148
48,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 22
13,792
1,061
25,046
10,393
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
DeadWolf_2
King Arthur
19
2 / 3 / 17
13,362
1,028
14,834
19,039
10,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Moσnburst
Baron Samedi
20
14 / 1 / 13
16,431
1,264
30,911
17,795
14,618
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Susano
PR0M0H
Susano
20
10 / 3 / 19
15,140
1,165
33,672
18,658
7,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
mattfu4
Charybdis
20
5 / 3 / 12
13,183
1,014
11,124
11,984
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
117
13
Kills
34
34
Deaths
13
27
Assists
83
Player
Kills
Deaths
Assists
KDA
W
3
3
22
4.67
W
King Arthur
DeadWolf_2
King Arthur
2
3
17
3.5
L
Rama
0
7
5
0.36
W
Baron Samedi
Moσnburst
Baron Samedi
14
1
13
20.5
W
Susano
PR0M0H
Susano
10
3
19
6.5
L
6
5
6
1.8
L
Da Ji
2
13
7
0.42
L
Serqet
3
4
3
1.13
W
Charybdis
mattfu4
Charybdis
5
3
12
3.67
L
Xing Tian
zLIL ZKIPPz
Xing Tian
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,826
Damage
115,587
123,314
Taken
77,869
91,673
Mitigated
39,990
11,487
Healing
18,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,046
5,916
0
0
10,393
3,293
0
3,737
6,656
42,304
0
W
King Arthur
DeadWolf_2
King Arthur
14,834
1,723
0
4,631
19,039
10,240
0
11,058
7,981
203
52,911
L
Rama
2,065
1,145
0
0
17,589
6,890
0
6,087
11,324
0
15,416
W
Baron Samedi
Moσnburst
Baron Samedi
30,911
4,607
4,021
6,617
17,795
14,618
0
8,200
8,444
61,998
0
W
Susano
PR0M0H
Susano
33,672
12,241
0
1,470
18,658
7,483
0
9,092
9,243
0
50,342
L
26,019
2,366
4,633
4,890
28,114
14,909
0
10,742
17,072
87,471
0
L
Da Ji
16,847
5,426
0
645
28,456
14,274
0
11,997
16,126
0
28,088
L
Serqet
13,199
1,093
0
230
14,007
7,169
0
9,586
4,116
0
19,254
W
Charybdis
mattfu4
Charybdis
11,124
8,289
0
1,525
11,984
4,356
0
4,628
7,255
0
27,694
L
Xing Tian
zLIL ZKIPPz
Xing Tian
10,696
1,008
0
1,089
35,148
48,431
0
16,134
18,521
27,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,785
Gold Earned
71,908
229
Minions Killed
274
3
Camps Cleared
13
986,969
Distance Traveled
1,204,410
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,792
1,061
49
4
1
211,795
0
W
King Arthur
13,362
1,028
98
8
1
245,198
0
L
Rama
12,076
929
23
2
0
120,005
0
W
Baron Samedi
16,431
1,264
66
5
5
234,078
1
W
Susano
15,140
1,165
33
3
4
293,821
0
L
Ra
14,619
1,125
144
11
2
252,478
3
L
Da Ji
12,452
958
14
1
0
166,871
0
L
Serqet
12,755
981
22
2
1
194,594
2
W
Charybdis
13,183
1,014
28
2
2
219,518
0
L
Xing Tian
13,883
1,068
26
2
0
253,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role