Player Matchup

Zhong Kui
Zhong Kui
AnthonyRispoli
Zhong Kui
Level 121
God Stats
4W - 1L
1,747 SR
Queue Stats
166W - 162L
1,466 Elo+
Party 1
Baron Samedi
Baron Samedi
BLInfinite
Baron Samedi
Level 142
God Stats
2W - 2L
1,215 SR
Queue Stats
19W - 19L
1,687 Elo+
Party 3
Sun Wukong
Sun Wukong
DougstepSelekta
Sun Wukong
Level 72
God Stats
1W - 2L
1,510 SR
Queue Stats
61W - 50L
1,588 Elo+
Party 3
Thor
Thor
JustEvanThomas
Thor
Level 89
God Stats
1W - 1L
1,531 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lobo2295
Ah Muzen Cab
Level 153
God Stats
8W - 6L
1,520 SR
Queue Stats
331W - 300L
1,492 Elo+
Party 1
Team Averages
Level 115
1,505 SR
1,547 Elo+

VS

Team Averages
Level 125
1,534 SR
1,537 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
AlwaysEvasive
King Arthur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
DerpTaxzy
Ra
Level 157
God Stats
17W - 12L
1,517 SR
Queue Stats
353W - 339L
1,509 Elo+
Party 2
Chang'e
Chang'e
SyxvieSolax
Chang'e
Level 125
God Stats
15W - 10L
1,642 SR
Queue Stats
92W - 77L
1,602 Elo+
Party 4
Chronos
Chronos
redsenma
Chronos
Level 152
God Stats
3W - 4L
1,511 SR
Queue Stats
195W - 187L
1,572 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AnthonyRispoli
Zhong Kui
12
1 / 1 / 2
7,200
450
2,005
8,018
8,129
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
BLInfinite
Baron Samedi
14
4 / 0 / 3
8,563
535
9,092
7,625
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
DougstepSelekta
Sun Wukong
14
0 / 0 / 0
8,276
517
5,053
12,545
9,273
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 3
7,776
486
4,655
11,998
4,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Lobo2295
Ah Muzen Cab
15
2 / 0 / 3
9,207
575
4,618
6,327
2,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 4 / 1
6,602
413
2,315
10,036
2,967
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
AlwaysEvasive
King Arthur
11
1 / 4 / 0
6,749
422
2,272
9,820
8,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 0
7,475
467
2,060
8,760
3,809
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chang'e
SyxvieSolax
Chang'e
14
0 / 1 / 2
7,846
490
3,650
9,714
3,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
redsenma
Chronos
14
0 / 0 / 0
8,498
531
7,117
7,951
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
2
2
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
1
0.13
L
King Arthur
AlwaysEvasive
King Arthur
1
4
0
0.25
W
Zhong Kui
AnthonyRispoli
Zhong Kui
1
1
2
2
W
Baron Samedi
BLInfinite
Baron Samedi
4
0
3
5.5
L
1
3
0
0.33
W
Sun Wukong
DougstepSelekta
Sun Wukong
0
0
0
0
W
3
1
3
4.5
W
Ah Muzen Cab
Lobo2295
Ah Muzen Cab
2
0
3
3.5
L
Chang'e
SyxvieSolax
Chang'e
0
1
2
1
L
Chronos
redsenma
Chronos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,423
Damage
17,414
46,513
Taken
46,281
28,092
Mitigated
22,356
19,180
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,315
1,585
0
2,221
10,036
2,967
41
660
9,376
0
41,607
L
King Arthur
AlwaysEvasive
King Arthur
2,272
397
0
750
9,820
8,201
0
3,273
6,547
0
21,369
W
Zhong Kui
AnthonyRispoli
Zhong Kui
2,005
562
195
2,045
8,018
8,129
498
2,659
5,359
33,450
0
W
Baron Samedi
BLInfinite
Baron Samedi
9,092
836
161
3,065
7,625
3,636
166
2,002
5,623
79,347
0
L
2,060
228
270
2,403
8,760
3,809
0
5,013
3,747
56,419
0
W
Sun Wukong
DougstepSelekta
Sun Wukong
5,053
556
0
6,407
12,545
9,273
0
6,768
5,777
0
65,895
W
4,655
1,216
0
4,702
11,998
4,725
0
1,863
10,135
0
51,978
W
Ah Muzen Cab
Lobo2295
Ah Muzen Cab
4,618
1,453
0
2,605
6,327
2,329
672
137
6,190
0
97,136
L
Chang'e
SyxvieSolax
Chang'e
3,650
76
95
7,037
9,714
3,852
0
2,151
7,563
63,886
0
L
Chronos
redsenma
Chronos
7,117
2,447
0
4,206
7,951
3,527
1,038
0
7,951
59,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,022
Gold Earned
37,170
566
Minions Killed
459
0
Camps Cleared
0
1,501,568
Distance Traveled
1,296,396
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,602
413
92
6
0
227,480
1
L
King Arthur
6,749
422
27
2
0
283,340
1
W
Zhong Kui
7,200
450
59
4
0
225,542
2
W
Baron Samedi
8,563
535
133
8
0
296,098
3
L
Ra
7,475
467
111
7
0
228,642
2
W
Sun Wukong
8,276
517
117
7
0
334,624
4
W
Thor
7,776
486
95
6
0
333,765
2
W
Ah Muzen Cab
9,207
575
162
10
0
311,539
2
L
Chang'e
7,846
490
110
7
0
297,541
3
L
Chronos
8,498
531
119
7
0
259,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role