Player Matchup

Bellona
Bellona
Badiuss
Bellona
Level 37
God Stats
4W - 3L
1,519 SR
Queue Stats
54W - 48L
1,547 Elo+
Party 1
Chang'e
Chang'e
Felbohr
Chang'e
Level 144
God Stats
12W - 16L
1,505 SR
Queue Stats
47W - 45L
1,490 Elo+
Party 1
Ymir
Ymir
Juliao1022
Ymir
Level 28
God Stats
34W - 41L
1,546 SR
Queue Stats
42W - 44L
1,465 Elo+
Party 1
Bastet
Bastet
neomemo2003
Bastet
Level 28
God Stats
6W - 4L
1,680 SR
Queue Stats
37W - 43L
1,464 Elo+
Party 1
Sylvanus
Sylvanus
sabrack
Sylvanus
Level 27
God Stats
8W - 5L
1,338 SR
Queue Stats
27W - 24L
1,480 Elo+
Party 1
Team Averages
Level 53
1,518 SR
1,490 Elo+

VS

Team Averages
Level 96
1,577 SR
1,505 Elo+
Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Cr4zyGoat
Artemis
Level 155
God Stats
2W - 3L
1,685 SR
Queue Stats
105W - 101L
1,537 Elo+
Party 2
Ares
Ares
HomeOfTheGods
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,453 Elo+
Party 2
Atlas
Atlas
SerinatyHD
Atlas
Level 107
God Stats
9W - 4L
1,738 SR
Queue Stats
51W - 46L
1,543 Elo+
Party 2
Nemesis
Nemesis
loganrk9
Nemesis
Level 69
God Stats
1W - 3L
1,463 SR
Queue Stats
69W - 77L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Badiuss
Bellona
15
2 / 2 / 7
9,048
566
9,446
15,298
11,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Felbohr
Chang'e
15
1 / 1 / 0
9,605
600
7,828
10,348
5,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 1 / 6
8,422
526
5,693
14,737
13,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
14
6 / 0 / 8
9,546
597
10,796
11,053
4,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
sabrack
Sylvanus
16
8 / 1 / 3
10,435
652
13,392
12,331
7,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 2 / 1
8,028
502
4,083
12,702
5,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Artemis
Cr4zyGoat
Artemis
12
3 / 2 / 0
7,379
461
10,476
13,137
5,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 6 / 2
6,721
420
4,097
16,101
13,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
14
2 / 5 / 0
8,149
509
7,161
14,403
6,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
loganrk9
Nemesis
11
0 / 4 / 1
6,624
414
4,870
13,560
7,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
19
Kills
5
5
Deaths
19
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
1
0.25
W
Bellona
Badiuss
Bellona
2
2
7
2.75
L
Artemis
Cr4zyGoat
Artemis
3
2
0
1.5
W
Chang'e
Felbohr
Chang'e
1
1
0
1
L
0
6
2
0.17
W
2
1
6
5
L
Atlas
2
5
0
0.4
L
Nemesis
loganrk9
Nemesis
0
4
1
0.13
W
Bastet
6
0
8
10
W
Sylvanus
sabrack
Sylvanus
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,155
Damage
30,687
63,767
Taken
69,903
43,595
Mitigated
38,717
26,825
Healing
16,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,083
1,534
0
4,150
12,702
5,702
1,180
7,461
5,241
0
71,636
W
Bellona
Badiuss
Bellona
9,446
3,733
0
6,444
15,298
11,928
336
1,719
13,547
0
80,833
L
Artemis
Cr4zyGoat
Artemis
10,476
5,107
0
5,130
13,137
5,131
108
3,860
9,277
0
58,230
W
Chang'e
Felbohr
Chang'e
7,828
696
92
6,838
10,348
5,802
855
930
9,372
74,131
0
L
4,097
588
0
2,909
16,101
13,495
0
3,412
12,689
13,540
0
W
5,693
1,416
0
2,030
14,737
13,882
0
4,494
10,243
39,045
0
L
Atlas
7,161
2,413
0
2,791
14,403
6,568
0
5,215
9,188
49,210
0
L
Nemesis
loganrk9
Nemesis
4,870
1,665
0
1,438
13,560
7,821
686
5,230
8,330
0
41,899
W
Bastet
10,796
2,212
0
2,498
11,053
4,307
0
1,388
9,511
0
53,644
W
Sylvanus
sabrack
Sylvanus
13,392
4,938
2,201
6,722
12,331
7,676
363
4,564
7,441
69,882
18,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,056
Gold Earned
36,901
518
Minions Killed
420
0
Camps Cleared
0
1,549,157
Distance Traveled
1,489,513
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,028
502
134
8
0
258,369
2
W
Bellona
9,048
566
125
8
0
330,140
4
L
Artemis
7,379
461
95
6
0
300,448
4
W
Chang'e
9,605
600
147
9
0
292,675
8
L
Ares
6,721
420
19
1
0
302,912
4
W
Ymir
8,422
526
45
3
0
276,840
6
L
Atlas
8,149
509
95
6
0
309,968
3
L
Nemesis
6,624
414
77
5
0
317,816
4
W
Bastet
9,546
597
70
4
0
373,030
6
W
Sylvanus
10,435
652
131
8
0
276,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role